MVKDeviceMemory uses a single memory allocation, which may be an MTLBuffer or host memory.
Image populates MTLTexture when bound to host accessible device memory.
Update MoltenVK version to 1.0.10.
Move surface access to UI components to main thread.
Fix deadlock possibility between MVKFence and MVKFenceSitter.
Fix handling of locking on deferred-destruction objects.
Update MoltenVK version to 1.0.9.
Add MVKDeviceConfiguration::synchronousQueueSubmits configuration setting.
Update to latest SPRIV-Cross version to fix atomic_compare issue.
Update MoltenVK version to 1.0.8.
Add MVKDeviceConfiguration::metalCompileTimeout config setting.
Limit Metal compilation timeouts to 125 ms by default in Release mode.
Invoke Metal library, function specialization, and pipeline compilations
asynchronously with completion handlers. Abort after timeout expires.
Set default value of MVKDeviceConfiguration::supportLargeQueryPools to true,
to support large Query Pools by default.
Access vertexDescriptor in MTLRenderPipelineDescriptor only if needed.
Update MoltenVK version to 1.0.7.
Move MVKQueueFamily to MVKPhysicalDevice. Cache MTLCommandQueues in MVKQueueFamily
and assign to MVKQueues as they are created.
Refactor performance tracking. Replace vkGetShaderCompilationPerformanceMVK()
with vkGetPerformanceStatisticsMVK() and associated structures.
Add MTLCommandQueue access performance tracker.
Update MoltenVK version to v1.0.6.
Dynamically create frag shaders for clearning attachments and images.
Dynamically create frag shaders for blitting scaled images.
MVKGraphicsPipeline don't create MTLRenderPipelineState if vertex function conversion fails.
MVKComputePipeline don't create MTLComputePipelineState if compute function conversion fails.
Handle SPIRV-Cross errors thrown during SPIR-V parsing in compiler construction.
Set undefined property limits to large, but not max, values to avoid casting issues in app.
Mark multiDrawIndirect features as available.
Update to latest SPIRV-Cross version.
Update to MoltenVK version 1.0.5.
As the feature flags get more complicated, it will be better to just
leave these blank rather than guess what the flags might be if/when
Metal supports their corresponding configs in the future.
Helps to fix#147
Support deferred secondary signaling of semaphore & fence acquired while image is free.
Add MVKBaseObject::destroy() function to support customization of object destruction.
Support deferred destruction of MVKSemaphore & MVKFence instances.
via vkGetPipelineCacheData(), vkCreatePipelineCache() & vkMergePipelineCaches().
Add the cereal serialization framework as a dependency.
Update documentation. Update project settings to Xcode 9.3.
Remove duplicate build of SPIRV-Tools in fetchDependencies.
Remove folder symlinks from Externals and MoltenVKShaderCompiler folders.
Update header search paths to reference External folders directly.
Update External/README.md documentation.
Update MoltenVK version to 1.0.1 to reflect new build instructions.
Minor update to performance logging.
Add MVKPhysicalDeviceMetalFeatures::mtlCopyBufferAlignment.
Set MTLComputeCommandEncoder label based on Vulkan command type.
Add MVKCommandUse::kMVKCommandUseDispatch.
* Vulkan allows any valid copy regions to be used in this function.
However, Metal's blit command encoder only allows copy offsets and
sizes which are multiples of 4 bytes.
* Before this change, attempting to copy such a region would cause
Metal validation errors to trigger.
* This adds logic to detect such copy regions and uses a special compute
shader to perform a byte-by-byte copy from the source buffer to
the destination buffer with the appropriate offsets.
* This new code path is only needed on macOS, because iOS does not share
the same copy region restrictions.
Load external library versions using script instead of Git submodules.
SPIRV-Cross, Vulkan-LoaderAndValidationLayers & VulkanSamples versions recorded in files.
glslang version determined by Vulkan-LoaderAndValidationLayers.
SPIRV-Tools & SPIRV-Headers versions loaded by glslang.
When MoltenVK is built as part of the LunarG SDK, use external libraries
sourced from parent Vulkan-LoaderAndValidationLayers.
Use Vulkan headers from Vulkan-LoaderAndValidationLayers.
No longer generate Vulkan specification.
Update documentation.
In order to determine the instance version, the 1.1 loader takes
advantage of the fact that a 1.0 ICD will return NULL for
vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion")