Add MVKConfiguration and deprecate MVKDeviceConfiguration.
Add vkGetMoltenVKConfigurationMVK() and deprecate vkGetMoltenVKDeviceConfigurationMVK().
Add vkSetMoltenVKConfigurationMVK() and deprecate vkSetMoltenVKDeviceConfigurationMVK().
Add build setting overrides for all initial MVKConfiguration member values.
Update to MoltenVK version 1.0.19.
Update to VK_MVK_moltenvk spec version 7.
Add SPIRVToMSLConverterOptions::isRasterizationDisabled to allow pipeline
and vertex shader to communicate rasterization status.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.17.
Add MVKPhysicalDeviceMetalFeatures::layeredRendering.
Add mvkStaticCmdShaderSource() to generate static MSL shader source for commands.
Add MVKDevice::getMTLCompileOptions() to consolidate shader compilation options.
Fix watermark timing.
Upgrade MoltenVK spec version to 6.
MVKCmdClearAttachments support clearing multiple attachment layers.
MVKCmdClearImage use renderpass clear, and support clearning multiple image layers.
Rename mvkCmdClearImage() to mvkCmdClearColorImage().
MVKDevice add getFormatIsSupported() to allow devices to test for format support.
MVKFramebuffer support multiple layers.
mvk_datatypes.h support both 2D and 3D mipmap calculations and allow
mvkMTLPrimitiveTopologyClassFromVkPrimitiveTopology() in iOS.
Remove support for VK_FORMAT_B10G11R11_UFLOAT_PACK32 & VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
since format components are reversed on Metal.
Move OS extension source files to new OS directory.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.16.
On iOS, only compile IOSurface support, and link IOSurface framework to
libMoltenVK.dylib, if IPHONEOS_DEPLOYMENT_TARGET is at least iOS 11.0.
Update to latest version of SPIRV-Cross.
Update MoltenVK version to 1.0.15.
Support separate specialization for each workgroup dimension.
Support zero as a specialization ID value.
Cleanup MoltenVKShaderConverterTool.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.14.
Set CAMetalLayer magnificationFilter property to Nearest by default.
Add MVKDeviceConfiguration::swapchainMagFilterUseNearest member to allow overrides.
Map 1D buffer view contents to 2D Metal texture.
Add MVKPhysicalDeviceMetalFeatures::maxTextureDimension element.
Set VkPhysicalDeviceLimits::maxTexelBufferElements to maxTextureDimension ^ 2.
Shaders accessing buffer view use special function to map 1D buffer view coordinates
to 2D Metal texture coordinates.
Pass maxTextureDimension to shader.
Update to latest SPIRV-Cross version for appropriate shaders.
Update MoltenVK version to 1.0.13.
MVKDeviceMemory track MVKImages and MVKBuffers separately.
Per Vulkan spec, restrict linear images to 2D, non-array, single mipmap.
Use texel buffer if possible for texture on coherent device memory.
Only flush MVKImages (not MVKBuffers) when device memory mapped.
Do not flush texel buffer images.
MVKDeviceMemory uses a single memory allocation, which may be an MTLBuffer or host memory.
Image populates MTLTexture when bound to host accessible device memory.
Update MoltenVK version to 1.0.10.