VK_EXT_descriptor_indexing extension is enabled.
- Change MVKConfiguration::useMetalArgumentBuffers to enum instead of boolean
and default to enabling Metal argument buffers for VK_EXT_descriptor_indexing.
- Leave Metal argument buffers disabled by default until they are improved.
- Enable VkPhysicalDeviceVulkan12Features::descriptorIndexing.
- Add MVKPhysicalDeviceVulkan12FeaturesNoExt to track and enable Vulkan 1.2
features not part of any prior extensions absorbed by Vulkan 1.2.
- Update VK_MVK_MOLTENVK_SPEC_VERSION to version `36`.
- MVKDeviceTrackingMixin remove unnecessary inline declarations.
- MoltenShaderConveter tool support Metal Argument Buffers and MSL 3.0.
mvk::getShaderOutputs() in SPRIVReflection.h support flattening nested structures.
MoltenVKShaderConverter tool support loading tessellation shader files.
MoltenVKShaderConverter tool update to MSL 2.4 by default.
Remove use of deprecated MTLCreateSystemDefaultDevice().
Update to latest version of SPIRV-Cross.
MVKShaderConverterTool add support to output SPIR-V as header (.h) files.
Add MVKShaderConverterTool Xcode target.
Add MVKShaderConverterTool Package Xcode scheme.
fetchDependencies builds MVKShaderConverterTool and runs
it on shader files in VulkanSamples API-Samples directory.
On iOS GPU family 2 and earlier:
- Allow immutable samplers to be passed to SPIRV-Cross in a format
they can be output as hardcoded constexpr samplers in MSL.
- Validate depth compare samplers are only used as immutable.
MVKMVKPipelineLayout & MVKDescriptorSetLayout can take null MVKCommandEncoder
to perform a validation pass when binding or pushing.
Reduce redundancy by combining SPIRVToMSLConverterContext structs
with compatible SPIRV-Cross structs.
Update MoltenVK version to 1.0.36.
Support runtime shader compilation from GLSL.
Return VK_ERROR_INVALID_SHADER_NV on shader and pipeline compilation errors.
Add MVKShaderCompilationPerformance::glslToSPRIV to track GLSL conversion performance.
Rename MoltenVKGLSLToSPIRVConverter MVKShaderStage enum to MVKGLSLConversionShaderStage
to avoid naming conflicts with MoltenVK MVKShaderStage enum.
Hologram demo load SPIR-V directly instead of using GLSL through either
MoltenVKGLSLToSPIRVConverter or VK_NV_glsl_shader extension.
Update to latest version of VulkanSamples that supports MVKGLSLConversionShaderStage.
Add SPIRVToMSLConverterOptions::platform to track platform. Default to build platform.
Update default SPIRVToMSLConverterOptions MSL version to 2.1.
MoltenVKShaderConverter test MSL compilation use same MSL version as conversion.
Default min perf tracking value to 0.0.
SPIRVToMSLConverter.h reference spirv.hpp via SPIRV-Cross framework.
Update What's New document.
Support separate specialization for each workgroup dimension.
Support zero as a specialization ID value.
Cleanup MoltenVKShaderConverterTool.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.14.
Fix OOM conditions with multiple consecutive two-vector OpVectorShuffles.
Support non-square row-major matrix conversions.
Add ability to write SPIR-V to file for debugging purposes.
Update ThirdPartyConfig.md to latest use of SPIRV-Cross testability.
Update to latest SPIRV-Cross version.