MoltenVK
========
Copyright (c) 2014-2018 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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Table of Contents
-----------------
- [About This Document](#about_this)
- [Introduction](#intro)
- [Installing **MoltenVK**](#install)
- [Building **MoltenVK**](#building)
- [Running the **MoltenVK** Demo Applications](#demos)
- [Using **MoltenVK** in Your Application](#using)
- [**MoltenVK** and *Vulkan* Compliance](#compliance)
- [Contributing to **MoltenVK** Development](#contributing)
About This Document
-------------------
This document describes how to use the **MoltenVK** open-source repository to build a **MoltenVK**
runtime distribution package.
To learn how to integrate the **MoltenVK** runtime into a game or application, see the
[`Docs/MoltenVK_Runtime_UserGuide.md `](Docs/MoltenVK_Runtime_UserGuide.md) document in the `Docs` directory.
If you are just looking for a pre-built **MoltenVK** runtime binary, you can download it as part of the
[*LunarG SDK*](https://vulkan.lunarg.com).
Introduction
------------
**MoltenVK** contains two products:
- **MoltenVK** is an implementation of the [*Vulkan*](https://www.khronos.org/vulkan)
graphics and compute API, that runs on Apple's [*Metal*](https://developer.apple.com/metal)
graphics and compute framework on both *iOS* and *macOS*.
- **MoltenVKShaderConverter** converts *SPIR-V* shader code to *Metal Shading Language (MSL)*
shader source code, and converts *GLSL* shader source code to *SPIR-V* shader code and/or
*Metal Shading Language (MSL)* shader source code, for use with **MoltenVK**. The converter
can run at runtime as a component of the *MoltenVK* runtime, or it can be packaged into a
stand-alone command-line *macOS* tool. The *Xcode* project contains several targets,
reflecting this multi-use capability.
Installing **MoltenVK**
-----------------------
To install **MoltenVK**, clone this `MoltenVK` repository, and then run the
`fetchDependencies` script to retrieve and build several external
open-source libraries on which **MoltenVK** relies:
1. Ensure you have `cmake` and `python3` installed:
brew install cmake
brew install python3
For faster dependencies build, you can also install Ninja:
brew install ninja
2. Clone the `MoltenVK` repository:
git clone https://github.com/KhronosGroup/MoltenVK.git
3. Retrieve and build the external libraries:
cd MoltenVK
./fetchDependencies
For more information about the external open-source libraries used by **MoltenVK**,
see the [`ExternalRevisions/README.md`](ExternalRevisions/README.md) document.
Building **MoltenVK**
-------------------
At development time, **MoltenVK** references advanced OS frameworks during building.
- *Xcode 9* or above is required to build and link **MoltenVK** projects.
Once built, **MoltenVK** can be run on *iOS* or *macOS* devices that support *Metal*.
- **MoltenVK** requires at least *macOS 10.11* or *iOS 9*.
- Information on *macOS* devices that are compatible with *Metal* can be found in
[this article](http://www.idownloadblog.com/2015/06/22/how-to-find-mac-el-capitan-metal-compatible).
- Information on compatible *iOS* devices that are compatible with *Metal* can be found in
[this article](https://developer.apple.com/library/content/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/HardwareGPUInformation/HardwareGPUInformation.html).
The `MoltenVKPackaging.xcodeproj` *Xcode* project contains targets and schemes to build
and package the entire **MoltenVK** runtime distribution package, or to build individual
**MoltenVK** or **MoltenVKShaderConverter** components.
To build a **MoltenVK** runtime distribution package, suitable for testing and integrating into an app,
open `MoltenVKPackaging.xcodeproj` in *Xcode*, and use one of the following *Xcode Schemes*:
- **MoltenVK (Release)** - build the entire **MoltenVK** runtime distribution package using the
*Release* configuration.
- **MoltenVK (Debug)** - build the entire **MoltenVK** runtime distribution package using the
*Debug* configuration.
Each of these`MoltenVKPackaging.xcodeproj` *Xcode* project *Schemes* puts the resulting packages in the
`Package` directory, creating it if necessary. This directory contains separate `Release` and `Debug`
directories, holding the most recent **Release** and **Debug** builds, respectively.
A separate `Latest` directory links to the most recent build, regardless of whether it was a **Release**
or **Debug** build. Effectively, the `Package/Latest` directory points to whichever of the `Package/Release`
or `Package/Debug` directories was most recently updated.
With this packaging structure, you can follow the [instructions below](#using) to link your application
to the **MoltenVK** frameworks in the `Package/Latest` directory, to provide the flexibility to test your
app with either a **Debug** build, or a higher-performance **Release** build.
### Building from the Command Line
If you prefer to build **MoltenVK** from the command line, or to include the activity in a larger build script,
you can do so using the following command from within the `MoltenVK` repository:
xcodebuild -project MoltenVKPackaging.xcodeproj -scheme "MoltenVK (Release)" build
or
xcodebuild -project MoltenVKPackaging.xcodeproj -scheme "MoltenVK (Debug)" build
Running the **MoltenVK** Demo Applications
------------------------------------------
Once you have compiled and built the **MoltenVK** runtime distribution package from this **MoltenVK** repository,
as described in the [Building **MoltenVK**](#building) section, you can explore how **MoltenVK** provides *Vulkan*
support on *iOS* and *macOS* by investigating and running the demo applications that are included in **MoltenVK**.
The **MoltenVK** demo apps are located in the `Demos` folder. Each demo app is available as an *Xcode* project.
To review and run the included demo apps, open the `Demos/Demos.xcworkspace` workspace in *Xcode*.
Please read the [`Demos/README.md`](Demos/README.md) document for a description of each demo app, and instructions
on running the demo apps. Several of the demo apps allow you to explore a variety of *Vulkan* features by modifying
*Xcode* build settings. Additional demos can be downloaded and built from external repositories, as described in the
[`Demos/README.md`](Demos/README.md) document
Using **MoltenVK** in Your Application
--------------------------------------
Once you have compiled and built the **MoltenVK** runtime distribution package from this **MoltenVK** repository,
as described in the [Building **MoltenVK**](#building) section, follow the instructions in the Installation
section of the [`Docs/MoltenVK_Runtime_UserGuide.md`](Docs/MoltenVK_Runtime_UserGuide.md#install) document in the
`Docs` directory, to link the **MoltenVK** frameworks and libraries to your application.
The runtime distribution package in the `Package/Latest` directory is a stand-alone package, and you can copy
the contents of that directory out of this **MoltenVK** repository into your own application building environment.
**MoltenVK** and *Vulkan* Compliance
------------------------------------
**MoltenVK** is designed to be a *Vulkan* driver that runs on *macOS* and *iOS* platforms by mapping *Vulkan*
capability to native *Metal* capability.
The fundamental design and development goal of **MoltenVK** is to provide this capability in a way that
is both maximally compliant with the *Vulkan* specification, and maximally performant.
Such compliance and performance is inherently affected by the capability available through *Metal*, as the
native driver on *macOS* and *iOS* platforms. *Vulkan* compliance may fall into one of the following categories:
- Direct mapping between *Vulkan* capabilities and *Metal* capabilities. Within **MoltenVK**, almost all capability
is the result of this type of direct mapping.
- Synthesized compliance through alternate implementation. A very small amount of capability is provided using
this mechanism, such as via an extra render or compute shader stage.
- Non-compliance. This appears where the capabilities of *Vulkan* and *Metal* are sufficiently different, that
there is no practical, or reasonably performant, mechanism to implement a *Vulkan* capability in *Metal*.
Because of design differences between *Vulkan* and *Metal*, a very small amount of capability falls into this
category, and at present **MoltenVK** is **_not_** fully compliant with the *Vulkan* specification. A list of
known limitations is documented in the [`Docs/MoltenVK_Runtime_UserGuide.md`](Docs/MoltenVK_Runtime_UserGuide.md#limitations)
document in the `Docs` directory.
The **MoltenVK** development team welcomes you to [post Issues](https://github.com/KhronosGroup/MoltenVK/issues)
of non-compliance, and engage in discussions about how compliance can be improved, and non-compliant features can
be implemented or worked around.
**MoltenVK** is a key component of the [*Khronos Vulkan Portability Initiative*](https://www.khronos.org/vulkan/portability-initiative),
whose intention is to provide specifications, resources, and tools to allow developers to understand and design
their *Vulkan* apps for maximum cross-platform compatibility and portability, including on platforms, such as
*macOS* and *iOS*, where a native *Vulkan* driver is not avaialble.
Contributing to **MoltenVK** Development
----------------------------------------
As a public open-source project, **MoltenVK** benefits from code contributions from a wide range of developers,
and we encourage you to get involved and contribute code to this **MoltenVK** repository.
To contribute your code, submit a [Pull Request](https://github.com/KhronosGroup/MoltenVK/pulls)
to this repository. The first time you do this, you will be asked to agree to the **MoltenVK**
[Contributor License Agreement](https://cla-assistant.io/KhronosGroup/MoltenVK).
### Licensing
**MoltenVK** is licensed under the Apache 2.0 license. All new source code files should include a
copyright header at the top, containing your authorship copyright and the Apache 2.0 licensing stub.
You may copy the text from an existing source code file as a template.
The Apache 2.0 license guarantees that code in the **MoltenVK** repository is free of Intellectual Property
encumbrances. In submitting code to this repository, you are agreeing that the code is free of any Intellectual
Property claims.
### Code Formatting
When contirbuting code, please honour the code formatting style found in existing **MoltenVK** source code.
In future, this will formally be enforced using `clang-format`.