#MoltenVK External Dependencies Copyright (c) 2015-2022 [The Brenwill Workshop Ltd.](http://www.brenwill.com) [comment]: # "This document is written in Markdown (http://en.wikipedia.org/wiki/Markdown) format." [comment]: # "For best results, use a Markdown reader." Table of Contents ----------------- - [Fetching and Building External Libraries](#fetching) - [Updating External Library Versions](#updating) - [Adding the *cereal* Library to the *MoltenVK Xcode* Project](#add_cereal) - [Adding the *SPIRV-Cross* Library to the *ExternalDependencies Xcode* Project](#add_spirv-cross) - [Adding the *SPIRV-Tools* Library to the *ExternalDependencies Xcode* Project](#add_spirv-tools) - [Adding the *glslang* Library to the *ExternalDependencies Xcode* Project](#add_glslang) Fetching and Building External Libraries ---------------------------------------- **MoltenVK** uses technology from the following external open-source libraries: - [*cereal*](https://github.com/USCiLab/cereal) - [*Vulkan-Headers*](https://github.com/KhronosGroup/Vulkan-Headers) - [*SPIRV-Cross*](https://github.com/KhronosGroup/SPIRV-Cross) - [*glslang*](https://github.com/KhronosGroup/glslang) - [*SPIRV-Tools*](https://github.com/KhronosGroup/SPIRV-Tools) - [*SPIRV-Headers*](https://github.com/KhronosGroup/SPIRV-Headers) - [*Vulkan-Tools*](https://github.com/KhronosGroup/Vulkan-Tools) These external open-source libraries are maintained in the `External` directory. To retrieve and build these libraries from their sources, run the `fetchDependencies` script in the main repository directory: ./fetchDependencies --all [--debug] The `--debug` option will build the external libraries in Debug mode, which may be useful when debugging and tracing calls into those libraries. Updating External Library Versions ---------------------------------- To maintain consistency between the libraries, **MoltenVK** retrieves specific versions of each external library. The version of each external library is determined as follows: - **_cereal_**: a GitHub repository commit identifier found in the `ExternalRevisions/cereal_repo_revision` file. - **_Vulkan-Headers_**: a GitHub repository commit identifier found in the `ExternalRevisions/Vulkan-Headers_repo_revision` file. - **_SPIRV-Cross_**: a GitHub repository commit identifier found in the `ExternalRevisions/SPIRV-Cross_repo_revision` file. - **_glslang_**: a GitHub repository commit identifier found in the `ExternalRevisions/glslang_repo_revision` file. - **_SPIRV-Tools_**: automatically retrieved by the *glslang* repository. - **_SPIRV-Headers_**: automatically retrieved by the *glslang* repository. - **_Vulkan-Tools_**: a GitHub repository commit identifier found in the `ExternalRevisions/Vulkan-Tools_repo_revision` file. You can update which versions of the *cereal*, *Vulkan-Headers*, *SPIRV-Cross*, *glslang*, *Vulkan-Tools*, or *VulkanSamples* libraries are retrieved by changing the value held in the corresponding `*_repo_revision` file listed above. The version of the *SPIRV-Tools* and *SPIRV-Headers* libraries is automatically determined by the version of the *glslang* library you have retrieved. Once you have made changes to the `*_repo_revision` files, you can retrieve the updated library versions by running the `fetchDependencies` script, as described above, again. >***Note:*** If, after updating to new versions of the external libraries, you encounter >build errors when building **MoltenVK**, review the instructions in the sections below >to ensure all necessary external library files are included in the **MoltenVK** builds. Adding the *cereal* Library to the *MoltenVK Xcode* Project ----------------------------------------------------------- The `MoltenVK` *Xcode* project is already configured to use the *cereal* library. However, after updating the version of *cereal*, as described [above](#updating), if you encounter any building errors, you may need to re-add the *cereal* library to the `MoltenVK` *Xcode* project as follows: 1. In the *Project Navigator* panel, select the `MoltenVK` *Xcode* project, then the `MoltenVK` project target, and open the *Build Settings* tab. Locate the build setting entry **Header Search Paths** (`HEADER_SEARCH_PATHS`) and add the following paths: "$(SRCROOT)/../External/cereal/include" Adding the *SPIRV-Cross* Library to the *ExternalDependencies Xcode* Project ---------------------------------------------------------------------------- The `ExternalDependencies` *Xcode* project is already configured to use the *SPIRV-Cross* library. However, after updating the version of *SPIRV-Cross*, as described [above](#updating), if you encounter any building errors, you may need to re-add the *SPIRV-Cross* library to the `ExternalDependencies` *Xcode* project as follows: 1. In the *Project Navigator*, remove all of the files under the *Group* named `External/SPIRV-Cross`. 2. Drag the following files from the `External/SPIRV-Cross` directory to the `External/SPIRV-Cross` group in the *Project Navigator* panel: spirv_cfg.cpp spirv_cfg.hpp spirv_common.hpp spirv_cross_containers.hpp spirv_cross_error_handling.hpp spirv_cross_parsed_ir.cpp spirv_cross_parsed_ir.hpp spirv_cross_util.hpp spirv_cross.cpp spirv_cross.hpp spirv_glsl.cpp spirv_glsl.hpp spirv_msl.cpp spirv_msl.hpp spirv_parser.cpp spirv_parser.hpp spirv_reflect.cpp spirv_reflect.hpp spirv.hpp In the ***Choose options for adding these files*** dialog that opens, select the ***Create groups*** option, add the files to *all* of the `SPIRV-Cross-macOS`, `SPIRV-Cross-iOS`, and `SPIRV-Cross-tvOS` targets, and click the ***Finish*** button. ### Regression Testing Your Changes to *SPIRV-Cross* The *SPIRV-Cross* library plays an important part in providing features for **_MoltenVK_**, and if you are developing features for **_MoltenVK_**, you may end up making changes to *SPIRV-Cross*. If you make changes to the `SPIRV-Cross` repository, you can build a new version of the `libSPIRVCross.a` static library by opening the `ExternalDependencies.xcodeproj` *Xcode* project, and running the **_ExternalDependencies_** *Xcode* scheme. You can then rebuild **MoltenVK** to include the new library. While makng changes to the `SPIRV-Cross` repository, you can regression test your changes using the following steps: 1. Load and build the versions of `SPRIV-Tools` and `glslang` that are used by the `SPIRV-Cross` tests: cd External/SPIRV-Cross ./checkout_glslang_spirv_tools.sh ./build_glslang_spirv_tools.sh 2. Build `SPIRV-Cross`: make 3. Run the regression tests: ./test_shaders.sh Adding the *SPIRV-Tools* Library to the *ExternalDependencies Xcode* Project ---------------------------------------------------------------------------- The `ExternalDependencies` *Xcode* project is already configured to use the *SPIRV-Tools* library. However, after updating the version of *glslang* (which adds *SPIRV-Tools*), as described [above](#updating), if you encounter any building errors, you may need to re-add the *SPIRV-Tools* library to the `ExternalDependencies` *Xcode* project as follows: 1. In the *Project Navigator* panel, select the `ExternalDependencies` *Xcode* project, then select the `SPIRV-Tools-macOS` target, and open the *Build Settings* tab. Locate the build setting entry **Header Search Paths** (`HEADER_SEARCH_PATHS`) and add the following paths: $(inherited) "$(SRCROOT)/External/glslang/External/spirv-tools/" "$(SRCROOT)/External/glslang/External/spirv-tools/include" "$(SRCROOT)/External/glslang/External/spirv-tools/external/spirv-headers/include" "$(SRCROOT)/External/glslang/External/spirv-tools/build" 2. Repeat *Step 1* for the `SPIRV-Tools-iOS` target within the `ExternalDependencies` *Xcode* project 3. In the *Project Navigator*, remove the *Group* named `source` from under the *Group* named `External/SPIRV-Tools`. 4. Drag the `External/glslang/External/spirv-tools/source` file folder to the `External/SPIRV-Tools` group in the *Project Navigator* panel. In the _**Choose options for adding these files**_ dialog that opens, select the _**Create groups**_ option, add the files to *all* of the `SPIRV-Tools-macOS`, `SPIRV-Tools-iOS`, and `SPIRV-Tools-tvOS` targets, and click the ***Finish*** button. 5. Remove the following *Groups* from under the *Group* named `External/SPIRV-Tools/source`: - `fuzz` - `wasm` 6. In the `Scripts` folder, run `./packagePregenSpirvToolsHeaders`, which will fetch and build the full `SPIRV-Tools` library and will update `Templates/spirv-tools/build.zip` from the `*.h` and `*.inc` files in `External/glslang/External/spirv-tools/build`. Test by running `./fetchDependencies --all` and a **MoltenVK** build. Adding the *glslang* Library to the *ExternalDependencies Xcode* Project ------------------------------------------------------------------------ The `ExternalDependencies` *Xcode* project is already configured to use the *glslang* library. However, after updating the version of *glslang*, as described [above](#updating), if you encounter any building errors, you may need to re-add the *glslang* library to the `ExternalDependencies` *Xcode* project as follows: 1. In the *Project Navigator* panel, select the `ExternalDependencies` *Xcode* project, then select the `glslang-macOS` target, and open the *Build Settings* tab. Locate the build setting entry **Header Search Paths** (`HEADER_SEARCH_PATHS`) and add the following paths: $(inherited) "$(SRCROOT)/External/glslang" "$(SRCROOT)/External/glslang/build/include" 2. Repeat *Step 1* for the `glslang-iOS` target within the `ExternalDependencies` *Xcode* project 3. In the *Project Navigator*, remove all *Groups* from under the *Group* named `External/glslang`. 4. Drag the following folders from the `External/glslang` file folder to the `External/glslang` *Group* in the *Project Navigator* panel: glslang OGLCompilersDLL SPIRV In the ***Choose options for adding these files*** dialog that opens, select the ***Create groups*** option, add the files to *all* of the `glslang-macOS`, `glslang-iOS`, and `glslang-tvOS` targets, and click the ***Finish*** button. 5. In the *Project Navigator* panel, remove the references to the following files and folders: External/glslang/glslang/MachineIndependant/glslang.y External/glslang/glslang/OSDependent/Windows External/glslang/glslang/OSDependent/Web External/glslang/glslang/HLSL