Bill Hollings 04865936c9 Reduce memory via just-in-time conversion to Metal viewports and scissors.
Metal viewports and scissors are twice the size of the Vulkan equivalents,
and internal caches are preallocated for 16 of each to avoid dynamic allocations.
Hold the Vulkan viewports and scissors, and convert just before sending them to Metal.
MVKCommandEncoder::clipToRenderArea() use VkRect2D instead of MTLScissorRect.
2020-04-20 22:35:11 -04:00
..
iOS
2017-11-17 11:14:29 -05:00
2017-11-17 11:14:29 -05:00