78 lines
1.9 KiB
Plaintext
78 lines
1.9 KiB
Plaintext
/*
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* DemoViewController.mm
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*
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* Copyright (c) 2014-2019 The Brenwill Workshop Ltd. (http://www.brenwill.com)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#import "DemoViewController.h"
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#include "ShellMVK.h"
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#include "Hologram.h"
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#pragma mark -
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#pragma mark DemoViewController
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@implementation DemoViewController {
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CADisplayLink* _displayLink;
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ShellMVK* _shell;
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Game* _game;
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}
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-(void) dealloc {
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delete _shell;
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delete _game;
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[_displayLink release];
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[super dealloc];
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}
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/** Since this is a single-view app, init Vulkan when the view is loaded. */
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-(void) viewDidLoad {
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[super viewDidLoad];
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self.view.contentScaleFactor = UIScreen.mainScreen.nativeScale;
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std::vector<std::string> args;
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args.push_back("-p"); // Use push constants
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// args.push_back("-s"); // Use a single thread
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_game = new Hologram(args);
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_shell = new ShellMVK(*_game);
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_shell->run(self.view.layer);
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uint32_t fps = 60;
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_displayLink = [CADisplayLink displayLinkWithTarget: self selector: @selector(renderLoop)];
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[_displayLink setFrameInterval: 60 / fps];
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[_displayLink addToRunLoop: NSRunLoop.currentRunLoop forMode: NSDefaultRunLoopMode];
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}
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-(void) renderLoop {
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_shell->update_and_draw();
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}
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@end
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#pragma mark -
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#pragma mark DemoView
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@implementation DemoView
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/** Returns a Metal-compatible layer. */
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+(Class) layerClass { return [CAMetalLayer class]; }
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@end
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