There's a lot of redundant pointer comparison and version checking in that function. Use a macro to reduce the redundancy. Advertise `VK_KHR_shader_subgroup_extended_types` on iOS. I forgot to do this in #1159.
There's a lot of redundant pointer comparison and version checking in that function. Use a macro to reduce the redundancy. Advertise `VK_KHR_shader_subgroup_extended_types` on iOS. I forgot to do this in #1159.