moltenvk/MoltenVKShaderConverter
Chip Davis 2cb33c09b6 MVKPipeline: Stop using vertex-style input for tessellation evaluation shaders.
This has caused us nothing but trouble. The code to build up the vertex
descriptor is fragile; we can rip that out now.

Also, make sure to positively identify per-patch blocks as per-patch.
For those, the individual members have the `Patch` decoration.

Update SPIRV-Cross to pull in the changes needed for this.

Fixes 66 tests in the CTS.
2022-11-10 14:12:02 -08:00
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