107 lines
3.5 KiB
C
107 lines
3.5 KiB
C
/*
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* Samples.h
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*
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* Copyright (c) 2014-2019 The Brenwill Workshop Ltd. (http://www.brenwill.com)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Loads the appropriate sample code, as indicated by the appropriate compiler build setting below.
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*
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* To select a sample to run, define one (and only one) of the macros below, either by adding
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* a #define XXX statement at the top of this file, or more flexibily, by adding the macro value
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* to the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting.
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*
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* To add a compiler setting, select the project in the Xcode Project Navigator panel,
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* select the Build Settings panel, and add the value to the Preprocessor Macros
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* (aka GCC_PREPROCESSOR_DEFINITIONS) entry.
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*
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* If you choose to add a #define statement to this file, be sure to clear the existing macro
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* from the Preprocessor Macros (aka GCC_PREPROCESSOR_DEFINITIONS) compiler setting in Xcode.
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*/
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#include <MoltenVK/mvk_vulkan.h>
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// Rename main() in sample file so it won't conflict with the application main()
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#define main(argc, argv) sample_main(argc, argv)
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#ifdef MVK_SAMP_15_draw_cube
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# include "../VulkanSamples/API-Samples/15-draw_cube/15-draw_cube.cpp"
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#endif
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#ifdef MVK_SAMP_copy_blit_image
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# include "../VulkanSamples/API-Samples/copy_blit_image/copy_blit_image.cpp"
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#endif
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#ifdef MVK_SAMP_draw_subpasses
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# include "../VulkanSamples/API-Samples/draw_subpasses/draw_subpasses.cpp"
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#endif
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#ifdef MVK_SAMP_draw_textured_cube
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# include "../VulkanSamples/API-Samples/draw_textured_cube/draw_textured_cube.cpp"
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#endif
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#ifdef MVK_SAMP_dynamic_uniform
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# include "../VulkanSamples/API-Samples/dynamic_uniform/dynamic_uniform.cpp"
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#endif
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#ifdef MVK_SAMP_immutable_sampler
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# include "../VulkanSamples/API-Samples/immutable_sampler/immutable_sampler.cpp"
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#endif
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#ifdef MVK_SAMP_memory_barriers
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# include "../VulkanSamples/API-Samples/memory_barriers/memory_barriers.cpp"
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#endif
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#ifdef MVK_SAMP_multiple_sets
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# include "../VulkanSamples/API-Samples/multiple_sets/multiple_sets.cpp"
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#endif
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#ifdef MVK_SAMP_multithreaded_command_buffers
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# include "../VulkanSamples/API-Samples/multithreaded_command_buffers/multithreaded_command_buffers.cpp"
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#endif
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#ifdef MVK_SAMP_occlusion_query
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# include "../VulkanSamples/API-Samples/occlusion_query/occlusion_query.cpp"
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#endif
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#ifdef MVK_SAMP_pipeline_cache
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# include "../VulkanSamples/API-Samples/pipeline_cache/pipeline_cache.cpp"
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#endif
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#ifdef MVK_SAMP_push_constants
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# include "../VulkanSamples/API-Samples/push_constants/push_constants.cpp"
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#endif
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#ifdef MVK_SAMP_secondary_command_buffer
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# include "../VulkanSamples/API-Samples/secondary_command_buffer/secondary_command_buffer.cpp"
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#endif
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#ifdef MVK_SAMP_separate_image_sampler
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# include "../VulkanSamples/API-Samples/separate_image_sampler/separate_image_sampler.cpp"
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#endif
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#ifdef MVK_SAMP_template
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# include "../VulkanSamples/API-Samples/template/template.cpp"
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#endif
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#ifdef MVK_SAMP_texel_buffer
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# include "../VulkanSamples/API-Samples/texel_buffer/texel_buffer.cpp"
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#endif
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