Bill Hollings 399d24c1e2 Improve performance of vkCmdFillBuffer().
Use  parallelism more effectively to massively cover buffer with
multiple full threadgroups, instead of serial looping in shader.
Performance improvement measured at 150x (yes...x not %) on macOS.
MVKCmdFillBuffer move validation test to setContent() instead of encode().
2019-08-31 14:45:21 -04:00
..
iOS
2017-11-17 11:14:29 -05:00
2017-11-17 11:14:29 -05:00