Chip Davis 3e699e4650 MVKCommandEncoder: Don't set renderTargetArrayLength for mixed 2D/3D renders.
Metal's validation layer doesn't like it when we render to both a 2D and
a 3D texture with layered rendering. Work around this by not setting the
`renderTargetArrayLength` if it would be one and we are rendering to
mixed 2D and 3D textures.

If the pipeline sets `[[render_target_array_index]]`, we're hosed either
way. Perhaps this is why Vulkan has a special flag,
`VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT`, intended for rendering to 3D
textures.
2020-11-09 11:14:00 -06:00
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