Bill Hollings 3f025bc63f Fix bug where dynamic shader buffers are overflowing.
Change MVKPhysicalDeviceMetalFeatures::dynamicMTLBuffers from boolean to uint
dynamicMTLBufferSize limit and guard dynamic buffer usage sizes against it.
Update VK_MVK_MOLTENVK_SPEC_VERSION to 23.
2019-12-12 15:46:28 -05:00
..
2019-12-12 12:38:17 -05:00
iOS
2017-11-17 11:14:29 -05:00
2017-11-17 11:14:29 -05:00