- Don't retain converted MSL source code in MVKShaderModule. - Add SPIRVToMSLConversionResult and GLSLToSPIRVConversionResult structures to capture all feedback from shader conversions.
- Don't retain converted MSL source code in MVKShaderModule. - Add SPIRVToMSLConversionResult and GLSLToSPIRVConversionResult structures to capture all feedback from shader conversions.