Support separate specialization for each workgroup dimension. Support zero as a specialization ID value. Cleanup MoltenVKShaderConverterTool. Update to latest SPIRV-Cross version. Update MoltenVK version to 1.0.14.
524 lines
18 KiB
C++
524 lines
18 KiB
C++
/*
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* MoltenVKShaderConverterTool.cpp
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*
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* Copyright (c) 2014-2018 The Brenwill Workshop Ltd. (http://www.brenwill.com)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "MoltenVKShaderConverterTool.h"
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#include "FileSupport.h"
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#include "DirectorySupport.h"
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#include "GLSLToSPIRVConverter.h"
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#include "SPIRVToMSLConverter.h"
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using namespace std;
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using namespace mvk;
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// The default list of vertex file extensions.
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static const char* _defaultVertexShaderExtns = "vs vsh vert vertex";
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// The default list of fragment file extensions.
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static const char* _defaultFragShaderExtns = "fs fsh frag fragment";
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// The default list of compute file extensions.
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static const char* _defaultCompShaderExtns = "cp cmp comp compute kn kl krn kern kernel";
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// The default list of SPIR-V file extensions.
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static const char* _defaultSPIRVShaderExtns = "spv spirv";
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#pragma mark -
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#pragma mark MoltenVKShaderConverterTool
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int MoltenVKShaderConverterTool::run() {
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bool success = false;
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if ( !_directoryPath.empty() ) {
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string errMsg;
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success = iterateDirectory(_directoryPath, *this, _shouldUseDirectoryRecursion, errMsg);
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if ( !success ) { log(errMsg.data()); }
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} else {
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if (_shouldReadGLSL) {
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success = convertGLSL(_glslInFilePath, _spvOutFilePath, _mslOutFilePath, _shaderStage);
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} else if (_shouldReadSPIRV) {
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success = convertSPIRV(_spvInFilePath, _mslOutFilePath);
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} else {
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showUsage();
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}
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}
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return success ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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bool MoltenVKShaderConverterTool::processFile(string filePath) {
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string absPath = absolutePath(filePath);
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string emptyPath;
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string pathExtn = pathExtension(absPath);
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if (_shouldReadGLSL && isGLSLFileExtension(pathExtn)) {
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convertGLSL(absPath, emptyPath, emptyPath, kMVKShaderStageAuto);
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} else if (_shouldReadSPIRV && isSPIRVFileExtension(pathExtn)) {
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convertSPIRV(absPath, emptyPath);
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}
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return false;
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}
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// Read GLSL code from a GLSL file, convert to SPIR-V, and optionally MSL,
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// and write the SPIR-V and/or MSL code to files.
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bool MoltenVKShaderConverterTool::convertGLSL(string& glslInFile,
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string& spvOutFile,
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string& mslOutFile,
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MVKShaderStage shaderStage) {
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string path;
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vector<char> fileContents;
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string glslCode;
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string errMsg;
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// Read the GLSL
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if (glslInFile.empty()) {
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log("The GLSL file to read from was not specified");
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return false;
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}
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path = glslInFile;
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if (readFile(path, fileContents, errMsg)) {
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string logMsg = "Read GLSL from file: " + lastPathComponent(path);
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log(logMsg.data());
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} else {
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errMsg = "Could not read GLSL file. " + errMsg;
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log(errMsg.data());
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return false;
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}
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glslCode.append(fileContents.begin(), fileContents.end());
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if (shaderStage == kMVKShaderStageAuto) {
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string pathExtn = pathExtension(glslInFile);
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shaderStage = shaderStageFromFileExtension(pathExtn);
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}
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if (shaderStage == kMVKShaderStageAuto) {
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errMsg = "Could not determine shader type from GLSL file: " + absolutePath(path);
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log(errMsg.data());
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return false;
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}
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// Convert GLSL to SPIR-V
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GLSLToSPIRVConverter glslConverter;
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glslConverter.setGLSL(glslCode);
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if (glslConverter.convert(shaderStage, _shouldLogConversions, _shouldLogConversions)) {
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if (_shouldLogConversions) { log(glslConverter.getResultLog().data()); }
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} else {
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string logMsg = "Could not convert GLSL in file: " + absolutePath(path);
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log(logMsg.data());
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log(glslConverter.getResultLog().data());
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return false;
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}
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const vector<uint32_t>& spv = glslConverter.getSPIRV();
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// Write the SPIR-V code to a file.
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// If no file has been supplied, create one from the GLSL file name.
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if (_shouldWriteSPIRV) {
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path = spvOutFile;
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if (path.empty()) { path = pathWithExtension(glslInFile, "spv", _shouldIncludeOrigPathExtn, _origPathExtnSep); }
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spirvToBytes(spv, fileContents);
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if (writeFile(path, fileContents, errMsg)) {
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string logMsg = "Saved SPIR-V to file: " + lastPathComponent(path);
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log(logMsg.data());
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} else {
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errMsg = "Could not write SPIR-V file. " + errMsg;
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log(errMsg.data());
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return false;
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}
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}
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return convertSPIRV(spv, glslInFile, mslOutFile, false);
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}
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// Read SPIR-V code from a SPIR-V file, convert to MSL, and write the MSL code to files.
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bool MoltenVKShaderConverterTool::convertSPIRV(string& spvInFile, string& mslOutFile) {
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string path;
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vector<char> fileContents;
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vector<uint32_t> spv;
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string errMsg;
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// Read the SPIRV
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if (spvInFile.empty()) {
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log("The SPIR-V file to read from was not specified");
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return false;
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}
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path = spvInFile;
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if (readFile(path, fileContents, errMsg)) {
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string logMsg = "Read SPIR-V from file: " + lastPathComponent(path);
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log(logMsg.data());
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} else {
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errMsg = "Could not read SPIR-V file. " + errMsg;
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log(errMsg.data());
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return false;
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}
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bytesToSPIRV(fileContents, spv);
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return convertSPIRV(spv, spvInFile, mslOutFile, _shouldLogConversions);
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}
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// Read SPIR-V code from an array, convert to MSL, and write the MSL code to files.
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bool MoltenVKShaderConverterTool::convertSPIRV(const vector<uint32_t>& spv,
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string& inFile,
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string& mslOutFile,
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bool shouldLogSPV) {
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if ( !_shouldWriteMSL ) { return true; }
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// Derive the context under which conversion will occur
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SPIRVToMSLConverterContext mslContext;
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mslContext.options.shouldFlipVertexY = _shouldFlipVertexY;
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SPIRVToMSLConverter spvConverter;
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spvConverter.setSPIRV(spv);
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if (spvConverter.convert(mslContext, shouldLogSPV, _shouldLogConversions, (_shouldLogConversions && shouldLogSPV))) {
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if (_shouldLogConversions) { log(spvConverter.getResultLog().data()); }
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} else {
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string errMsg = "Could not convert SPIR-V in file: " + absolutePath(inFile);
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log(errMsg.data());
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log(spvConverter.getResultLog().data());
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return false;
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}
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// Write the MSL to file
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string path = mslOutFile;
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if (mslOutFile.empty()) { path = pathWithExtension(inFile, "metal", _shouldIncludeOrigPathExtn, _origPathExtnSep); }
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const string& msl = spvConverter.getMSL();
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vector<char> fileContents;
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fileContents.insert(fileContents.end(), msl.begin(), msl.end());
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string errMsg;
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if (writeFile(path, fileContents, errMsg)) {
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string logMsg = "Saved MSL to file: " + lastPathComponent(path);
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log(logMsg.data());
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return true;
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} else {
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errMsg = "Could not write MSL file. " + errMsg;
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log(errMsg.data());
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return false;
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}
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}
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MVKShaderStage MoltenVKShaderConverterTool::shaderStageFromFileExtension(string& pathExtension) {
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for (auto& fx : _glslVtxFileExtns) { if (fx == pathExtension) { return kMVKShaderStageVertex; } }
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for (auto& fx : _glslFragFileExtns) { if (fx == pathExtension) { return kMVKShaderStageFragment; } }
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for (auto& fx : _glslCompFileExtns) { if (fx == pathExtension) { return kMVKShaderStageCompute; } }
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return kMVKShaderStageAuto;
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}
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bool MoltenVKShaderConverterTool::isGLSLFileExtension(string& pathExtension) {
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for (auto& fx : _glslVtxFileExtns) { if (fx == pathExtension) { return true; } }
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for (auto& fx : _glslFragFileExtns) { if (fx == pathExtension) { return true; } }
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for (auto& fx : _glslCompFileExtns) { if (fx == pathExtension) { return true; } }
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return false;
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}
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bool MoltenVKShaderConverterTool::isSPIRVFileExtension(string& pathExtension) {
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for (auto& fx : _spvFileExtns) { if (fx == pathExtension) { return true; } }
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return false;
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}
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// Log the specified message to the console.
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void MoltenVKShaderConverterTool::log(const char* logMsg) { printf("%s\n", logMsg); }
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// Display usage information about this application on the console.
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void MoltenVKShaderConverterTool::showUsage() {
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string line = "\n\e[1m" + _processName + "\e[0m converts OpenGL Shading Language (GLSL) source code to";
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log((const char*)line.c_str());
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log("SPIR-V code, and/or to Metal Shading Language (MSL) source code, or converts");
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log("SPIR-V code to Metal Shading Language source code.");
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log("\nTo convert a single GLSL or SPIR-V file, include a file reference with the -gi");
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log("or -si option, respectively. To convert an entire directory of shader files,");
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log("use the -d option, along with the -gi or -si option. When using the -d option,");
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log("any file name supplied with the -gi or -si option will be ignored.");
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log("\nUse the -so or -mo option to indicate the desired type of output");
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log("(SPIR-V or MSL, respectively).");
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log("\nUsage:");
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log(" -d [\"dirPath\"] - Path to a directory containing GLSL or SPIR-V shader");
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log(" source code files. The dirPath may be omitted to use");
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log(" the current working directory.");
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log(" -r - (when using -d) Process directories recursively.");
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log(" -gi [\"glslInFile\"] - Indicates that GLSL shader code should be input.");
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log(" The optional path parameter specifies the path to a");
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log(" single file containing GLSL source code to be converted.");
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log(" When using the -d option, the path parameter is ignored.");
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log(" -si [\"spvInFile\"] - Indicates that SPIR-V shader code should be input.");
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log(" The optional path parameter specifies the path to a");
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log(" single file containing SPIR-V code to be converted.");
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log(" When using the -d option, the path parameter is ignored.");
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log(" -so [\"spvOutFile\"] - Indicates that SPIR-V shader code should be output.");
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log(" The optional path parameter specifies the path to a single");
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log(" file to contain the SPIR-V code. When using the -d option,");
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log(" the path parameter is ignored.");
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log(" -mo [\"mslOutFile\"] - Indicates that MSL shader source code should be output.");
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log(" The optional path parameter specifies the path to a single");
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log(" file to contain the MSL code. When using the -d option,");
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log(" the path parameter is ignored.");
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log(" -t shaderType - Shader type: vertex or fragment. Must be one of v, f, or c.");
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log(" May be omitted to auto-detect.");
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log(" -c - Combine the GLSL and converted Metal Shader source code");
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log(" into a single ouput file.");
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log(" -Iv - Disable inversion of the vertex coordinate Y-axis");
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log(" (default is to invert vertex coordinates).");
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log(" -xs \"xtnSep\" - Separator to use when including file extension of original");
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log(" code file name in derived converted code file name.");
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log(" Default is \"_\" (myshdr.vsh -> myshdr_vsh.metal).");
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log(" -XS - Disable including file extension of original code");
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log(" file name in derived converted code file name");
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log(" (myshdr.vsh -> myshdr.metal).");
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log(" -vx \"fileExtns\" - List of GLSL vertex shader file extensions.");
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log(" May be omitted for defaults (\"vs vsh vert vertex\").");
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log(" -fx \"fileExtns\" - List of GLSL fragment shader file extensions.");
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log(" May be omitted for defaults (\"fs fsh frag fragment\").");
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log(" -cx \"fileExtns\" - List of GLSL compute shader file extensions.");
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log(" May be omitted for defaults (\"cp cmp comp compute kn kl krn kern kernel\").");
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log(" -sx \"fileExtns\" - List of SPIR-V shader file extensions.");
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log(" May be omitted for defaults (\"spv spirv\").");
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log(" -l - Log the conversion results to the console (to aid debugging).");
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log("");
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}
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#pragma mark Construction
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MoltenVKShaderConverterTool::MoltenVKShaderConverterTool(int argc, const char* argv[]) {
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extractTokens(_defaultVertexShaderExtns, _glslVtxFileExtns);
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extractTokens(_defaultFragShaderExtns, _glslFragFileExtns);
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extractTokens(_defaultCompShaderExtns, _glslCompFileExtns);
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extractTokens(_defaultSPIRVShaderExtns, _spvFileExtns);
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_origPathExtnSep = "_";
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_shaderStage = kMVKShaderStageAuto;
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_isActive = false;
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_shouldUseDirectoryRecursion = false;
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_shouldReadGLSL = false;
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_shouldReadSPIRV = false;
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_shouldWriteSPIRV = false;
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_shouldWriteMSL = false;
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_shouldCombineGLSLAndMSL = false;
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_shouldFlipVertexY = true;
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_shouldIncludeOrigPathExtn = true;
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_shouldLogConversions = false;
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_isActive = parseArgs(argc, argv);
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if ( !_isActive ) { showUsage(); }
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}
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bool MoltenVKShaderConverterTool::parseArgs(int argc, const char* argv[]) {
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if (argc == 0) { return false; }
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string execPath(argv[0]);
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_processName = lastPathComponent(execPath);
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for (int argIdx = 1; argIdx < argc; argIdx++) {
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string arg = argv[argIdx];
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if ( !isOptionArg(arg) ) { return false; }
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if (equal(arg, "-d", false)) {
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int optIdx = argIdx;
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argIdx = optionalParam(_directoryPath, argIdx, argc, argv);
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if (argIdx == optIdx) { return false; }
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_directoryPath = absolutePath(_directoryPath);
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continue;
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}
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if(equal(arg, "-r", true)) {
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_shouldUseDirectoryRecursion = true;
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continue;
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}
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if (equal(arg, "-gi", true)) {
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_shouldReadGLSL = true;
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argIdx = optionalParam(_glslInFilePath, argIdx, argc, argv);
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continue;
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}
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if (equal(arg, "-si", true)) {
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_shouldReadSPIRV = true;
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argIdx = optionalParam(_spvInFilePath, argIdx, argc, argv);
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continue;
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}
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if (equal(arg, "-so", true)) {
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_shouldWriteSPIRV = true;
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argIdx = optionalParam(_spvOutFilePath, argIdx, argc, argv);
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continue;
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}
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if (equal(arg, "-mo", true)) {
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_shouldWriteMSL = true;
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argIdx = optionalParam(_mslOutFilePath, argIdx, argc, argv);
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continue;
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}
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if (equal(arg, "-t", true)) {
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int optIdx = argIdx;
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string shdrTypeStr;
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argIdx = optionalParam(shdrTypeStr, argIdx, argc, argv);
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if (argIdx == optIdx || shdrTypeStr.length() == 0) { return false; }
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switch (shdrTypeStr.front()) {
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case 'v':
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_shaderStage = kMVKShaderStageVertex;
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break;
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case 'f':
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_shaderStage = kMVKShaderStageFragment;
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break;
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case 'c':
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_shaderStage = kMVKShaderStageCompute;
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break;
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default:
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break;
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}
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continue;
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}
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if(equal(arg, "-c", true)) {
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_shouldCombineGLSLAndMSL = true;
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continue;
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}
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if(equal(arg, "-Iv", true)) {
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_shouldFlipVertexY = false;
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continue;
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}
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if (equal(arg, "-xs", true)) {
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_shouldIncludeOrigPathExtn = true;
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argIdx++;
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if (argIdx < argc) { _origPathExtnSep = argv[argIdx]; }
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continue;
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}
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if(equal(arg, "-XS", true)) {
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_shouldIncludeOrigPathExtn = false;
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continue;
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}
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if (equal(arg, "-vx", true)) {
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int optIdx = argIdx;
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string shdrExtnStr;
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argIdx = optionalParam(shdrExtnStr, argIdx, argc, argv);
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if (argIdx == optIdx || shdrExtnStr.length() == 0) { return false; }
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extractTokens(shdrExtnStr, _glslVtxFileExtns);
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continue;
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}
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if (equal(arg, "-fx", true)) {
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int optIdx = argIdx;
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string shdrExtnStr;
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argIdx = optionalParam(shdrExtnStr, argIdx, argc, argv);
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if (argIdx == optIdx || shdrExtnStr.length() == 0) { return false; }
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extractTokens(shdrExtnStr, _glslFragFileExtns);
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continue;
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}
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if (equal(arg, "-cx", true)) {
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int optIdx = argIdx;
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string shdrExtnStr;
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argIdx = optionalParam(shdrExtnStr, argIdx, argc, argv);
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if (argIdx == optIdx || shdrExtnStr.length() == 0) { return false; }
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extractTokens(shdrExtnStr, _glslCompFileExtns);
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continue;
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}
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if (equal(arg, "-sx", true)) {
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int optIdx = argIdx;
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string shdrExtnStr;
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argIdx = optionalParam(shdrExtnStr, argIdx, argc, argv);
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if (argIdx == optIdx || shdrExtnStr.length() == 0) { return false; }
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extractTokens(shdrExtnStr, _spvFileExtns);
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continue;
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}
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if(equal(arg, "-l", true)) {
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_shouldLogConversions = true;
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continue;
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}
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}
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return true;
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}
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// Returns whether the specified command line arg is an option arg.
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bool MoltenVKShaderConverterTool::isOptionArg(string& arg) {
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return (arg.length() > 1 && arg.front() == '-');
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}
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// Sets the contents of the specified string to the parameter part of the option at the
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// specified arg index, and increments and returns the option index. If no parameter was
|
|
// provided for the option, the string will be set to an empty string, and the returned
|
|
// index will be the same as the specified index.
|
|
int MoltenVKShaderConverterTool::optionalParam(string& optionParamResult,
|
|
int optionArgIndex,
|
|
int argc,
|
|
const char* argv[]) {
|
|
int optParamIdx = optionArgIndex + 1;
|
|
if (optParamIdx < argc) {
|
|
string arg(argv[optParamIdx]);
|
|
if ( !isOptionArg(arg) ) {
|
|
optionParamResult = arg;
|
|
return optParamIdx;
|
|
}
|
|
}
|
|
optionParamResult.clear();
|
|
return optionArgIndex;
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark Support functions
|
|
|
|
// Template function for tokenizing the components of a string into a vector.
|
|
template <typename Container>
|
|
Container& split(Container& result,
|
|
const typename Container::value_type& s,
|
|
const typename Container::value_type& delimiters,
|
|
bool includeEmptyElements) {
|
|
result.clear();
|
|
size_t current;
|
|
size_t next = -1;
|
|
do {
|
|
if (includeEmptyElements) {
|
|
next = s.find_first_not_of( delimiters, next + 1 );
|
|
if (next == Container::value_type::npos) break;
|
|
next -= 1;
|
|
}
|
|
current = next + 1;
|
|
next = s.find_first_of( delimiters, current );
|
|
result.push_back( s.substr( current, next - current ) );
|
|
} while (next != Container::value_type::npos);
|
|
return result;
|
|
}
|
|
|
|
void mvk::extractTokens(string str, vector<string>& tokens) {
|
|
split(tokens, str, " \t\n\f", false);
|
|
}
|
|
|
|
// Compares the specified characters ignoring case.
|
|
static bool compareIgnoringCase(unsigned char a, unsigned char b) {
|
|
return tolower(a) == tolower(b);
|
|
}
|
|
|
|
bool mvk::equal(string const& a, string const& b, bool checkCase) {
|
|
if (a.length() != b.length()) { return false; }
|
|
return checkCase ? (a == b) : (equal(b.begin(), b.end(), a.begin(), compareIgnoringCase));
|
|
}
|
|
|