Chip Davis 5f5f2243c2 Better support subviews of 3D textures.
Now when we set up the `MTLRenderPassAttachmentDescriptor` for the 3D
texture, we set the `depthPlane` property instead of the `slice`
property. Combined with an appropriate setting for
`renderTargetArrayLength` in the base descriptor, this allows rendering
to a subset of a 3D texture.
2018-09-24 16:35:19 -05:00
..
iOS
2017-11-17 11:14:29 -05:00
2017-11-17 11:14:29 -05:00