Bill Hollings 615d3f8e2a Consolidate timestamps and performance tracking.
Update to latest SPIRV-Cross.
2018-02-24 19:51:43 -05:00

132 lines
4.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0920"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
language = ""
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
language = ""
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<CommandLineArguments>
<CommandLineArgument
argument = "-d"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "/Users/bill/Documents/Dev/iOSProjects/Molten/MoltenVK/External/SPIRV-Cross/shaders-msl"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-gi"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "/Users/bill/Documents/Dev/iOSProjects/Molten/MoltenVK-bh/External/SPIRV-Cross/shaders-msl/comp/struct-nested.comp"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "-si"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "/Users/bill/Documents/Dev/iOSProjects/Molten/Support/Valve/Dota2/shader-issues/sample_mask/sample_mask.spv"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-mo"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "-XS"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-l"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>