- Add Volk repo to fetchDependencies script and ExternalRevisions/Volk_repo_revision file. - Cube.xcodeproj modify header paths, use of Volk, and remove old and unused files. - Update Demos/README.md to explain that Volk requires MoltenVK be built with build setting MVK_HIDE_VULKAN_SYMBOLS enabled. - MVKInstance support aliasing function name in one extension to a function in another extension, to allow MVK_HIDE_VULKAN_SYMBOLS to work with extensions promoted to another extension, but not to core, and remove additional duplicate functions that were promoted to 1.3, but were breaking use of MVK_HIDE_VULKAN_SYMBOLS.
85 lines
2.2 KiB
Objective-C
85 lines
2.2 KiB
Objective-C
/*
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* DemoViewController.m
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*
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* Copyright (c) 2015-2024 The Brenwill Workshop Ltd. (http://www.brenwill.com)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#import "DemoViewController.h"
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#include <MoltenVK/mvk_vulkan.h>
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#include "cube.c"
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#pragma mark -
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#pragma mark DemoViewController
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@implementation DemoViewController {
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CADisplayLink* _displayLink;
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struct demo demo;
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}
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/** Since this is a single-view app, initialize Vulkan as view is appearing. */
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-(void) viewWillAppear: (BOOL) animated {
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[super viewWillAppear: animated];
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self.view.contentScaleFactor = UIScreen.mainScreen.nativeScale;
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#if TARGET_OS_SIMULATOR
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// Avoid linear host-coherent texture loading on simulator
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const char* argv[] = { "cube", "--use_staging" };
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#else
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const char* argv[] = { "cube" };
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#endif
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int argc = sizeof(argv)/sizeof(char*);
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demo_main(&demo, self.view.layer, argc, argv);
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demo_draw(&demo);
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uint32_t fps = 60;
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_displayLink = [CADisplayLink displayLinkWithTarget: self selector: @selector(renderLoop)];
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[_displayLink setFrameInterval: 60 / fps];
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[_displayLink addToRunLoop: NSRunLoop.currentRunLoop forMode: NSDefaultRunLoopMode];
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}
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-(void) renderLoop {
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demo_draw(&demo);
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}
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// Allow device rotation to resize the swapchain
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-(void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id)coordinator {
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[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
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demo_resize(&demo);
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}
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-(void) viewDidDisappear: (BOOL) animated {
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[_displayLink invalidate];
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[_displayLink release];
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demo_cleanup(&demo);
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[super viewDidDisappear: animated];
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}
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@end
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#pragma mark -
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#pragma mark DemoView
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@implementation DemoView
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/** Returns a Metal-compatible layer. */
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+(Class) layerClass { return [CAMetalLayer class]; }
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@end
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