moltenvk/ExternalRevisions/SPIRV-Cross_repo_revision
Chip Davis d14d4e918d MVKPipeline: Fix fragment inputs to have as many components as vertex outputs.
Metal is picky about interface matching. If the types of a vertex output
and its corresponding fragment input don't match, down to the number of
vector components, it fails pipeline compilation. To support cases where
the number of components in the fragment input is less than the
corresponding vertex output, we need to fix up the fragment shader to
accept the extra components.
2020-06-19 14:20:29 -05:00

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