Bill Hollings 3e20e1a137 Support compiling MSL with position invariance if indicated in SPIRV shader.
Add SPIRVToMSLConversionResults::isPositionInvariant to query
position invariance from SPIR-V.
MVKDevice::getMTLCompileOptions() takes into consideration need to preserve invariance.
MVKShaderModule compile MSL to preserve invariance if required by shader.
2021-01-28 16:46:49 -05:00
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