moltenvk/MoltenVKShaderConverter/MoltenVKSPIRVToMSLConverter
Bill Hollings c3aaf976ae Add support for the VK_NV_glsl_shader extension.
Support runtime shader compilation from GLSL.
Return VK_ERROR_INVALID_SHADER_NV on shader and pipeline compilation errors.
Add MVKShaderCompilationPerformance::glslToSPRIV to track GLSL conversion performance.
Rename MoltenVKGLSLToSPIRVConverter MVKShaderStage enum to MVKGLSLConversionShaderStage
to avoid naming conflicts with MoltenVK MVKShaderStage enum.
Hologram demo load SPIR-V directly instead of using GLSL through either
MoltenVKGLSLToSPIRVConverter or VK_NV_glsl_shader extension.
Update to latest version of VulkanSamples that supports MVKGLSLConversionShaderStage.
2019-05-10 12:21:03 -04:00
..
iOS
2017-11-17 11:14:29 -05:00
2017-11-17 11:14:29 -05:00