This is now supported in MSL 2.3. Support varies by device; devices that support this return `YES` from `supportsPullModelInterpolation`. Based on my testing, AMD devices do not yet support this, and Intel devices do. Apple GPUs probably also support this, in order to support OpenGL on top. Update SPIRV-Cross to pull in the changes needed for this.
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41 B
Plaintext
2 lines
41 B
Plaintext
46bf1e99d6e7bbbee51f412e9a97b4ca6bc858b8
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