moltenvk/Scripts/package_all.sh
Bill Hollings e97d11a4f5 Shader converters as XCFramework.
Create shader converters as XCFrameworks.
Don't create shader converters as fat libs, dylibs, or regular frameworks.
Rename create_xcframework.sh to create_xcframework_func.sh.
Use separate MoltenVK packaging scripts for one or all OS's.
Add package_one_os.sh.
Remove package_shader_converter_lib.sh.
Remove redundant GLSL shader converter dependencies in MoltenVK packaging targets.
2020-08-27 19:29:14 -04:00

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#!/bin/bash
export MVK_BUILT_PROD_DIR="${BUILT_PRODUCTS_DIR}"
export MVK_OS="iOS"
. "${SRCROOT}/Scripts/package_moltenvk.sh"
export MVK_OS="tvOS"
. "${SRCROOT}/Scripts/package_moltenvk.sh"
export MVK_OS="macOS"
. "${SRCROOT}/Scripts/package_moltenvk.sh"
. "${SRCROOT}/Scripts/package_shader_converter.sh"
. "${SRCROOT}/Scripts/package_shader_converter_tool.sh"
. "${SRCROOT}/Scripts/package_docs.sh"
. "${SRCROOT}/Scripts/package_update_latest.sh"