Create shader converters as XCFrameworks. Don't create shader converters as fat libs, dylibs, or regular frameworks. Rename create_xcframework.sh to create_xcframework_func.sh. Use separate MoltenVK packaging scripts for one or all OS's. Add package_one_os.sh. Remove package_shader_converter_lib.sh. Remove redundant GLSL shader converter dependencies in MoltenVK packaging targets.
23 lines
833 B
Bash
Executable File
23 lines
833 B
Bash
Executable File
#!/bin/bash
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set -e
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. "${PROJECT_DIR}/Scripts/create_xcframework_func.sh"
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export MVK_PROD_BASE_NAME="MoltenVKShaderConverter"
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export MVK_XCFWK_STAGING_DIR="${BUILD_DIR}/XCFrameworkStaging"
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export MVK_XCFWK_DEST_DIR="${PROJECT_DIR}/Package/${CONFIGURATION}/${MVK_PROD_BASE_NAME}"
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# Assemble the headers for the shader frameworks
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hdr_dir="${MVK_XCFWK_STAGING_DIR}/Headers"
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rm -rf "${hdr_dir}"
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cp -pRL "${PROJECT_DIR}/${MVK_PROD_BASE_NAME}/include/" "${hdr_dir}"
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# Also copy headers to an include directory in the package.
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# This will not be needed once the XCFramework can be created with a Headers directory.
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mkdir -p "${MVK_XCFWK_DEST_DIR}"
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cp -pRL "${PROJECT_DIR}/${MVK_PROD_BASE_NAME}/include/" "${MVK_XCFWK_DEST_DIR}/include"
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create_xcframework "MoltenVKSPIRVToMSLConverter"
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create_xcframework "MoltenVKGLSLToSPIRVConverter"
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