For GPUs that round float clear colors down, a half-ULP adjustment is performed on normalized formats. But this adjustment should not be performed on SRGB formats, which Vulkan requires to be treated as linear, with the value managed by the app.
For GPUs that round float clear colors down, a half-ULP adjustment is performed on normalized formats. But this adjustment should not be performed on SRGB formats, which Vulkan requires to be treated as linear, with the value managed by the app.