Bill Hollings f857011ec1 Add features to support Vulkan CTS.
Dynamically create frag shaders for clearning attachments and images.
Dynamically create frag shaders for blitting scaled images.
MVKGraphicsPipeline don't create MTLRenderPipelineState if vertex function conversion fails.
MVKComputePipeline don't create MTLComputePipelineState if compute function conversion fails.
Handle SPIRV-Cross errors thrown during SPIR-V parsing in compiler construction.
Set undefined property limits to large, but not max, values to avoid casting issues in app.
Mark multiDrawIndirect features as available.
Update to latest SPIRV-Cross version.
Update to MoltenVK version 1.0.5.
2018-05-04 12:11:19 -04:00

130 lines
4.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0930"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<CommandLineArguments>
<CommandLineArgument
argument = "-d"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "/Users/bill/Documents/Dev/iOSProjects/Molten/MoltenVK/External/SPIRV-Cross/shaders-msl"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-gi"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "/Users/bill/Documents/Dev/iOSProjects/Molten/MoltenVK-bh/External/SPIRV-Cross/shaders-msl/frag/gather-offset.frag"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "-si"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "/Users/bill/Documents/Dev/iOSProjects/Molten/Support/2018/MVK_Issue_112/second/vert_bin.spv"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-mo"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "-XS"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-l"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>