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ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
1402d8391d
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (
#3225
)
...
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing * Remove unused code
2022-03-23 17:09:32 -03:00
..
Engine
De-tile GOB when DMA copying from block linear to pitch kind memory regions (
#3207
)
2022-03-20 13:55:07 -03:00
Image
De-tile GOB when DMA copying from block linear to pitch kind memory regions (
#3207
)
2022-03-20 13:55:07 -03:00
Memory
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (
#3225
)
2022-03-23 17:09:32 -03:00
Shader
Only initialize shader outputs that are actually used on the next stage (
#3054
)
2022-03-06 20:42:13 +01:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
misc: Make PID unsigned long instead of long (
#3043
)
2022-02-09 17:18:07 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (
#3043
)
2022-02-09 17:18:07 -03:00