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ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
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MME
History
Nicholas Rodine
951700fdd8
Removed unused usings. (
#3593
)
...
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
2022-08-18 18:04:54 +02:00
..
AluOperation.cs
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
AluRegOperation.cs
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
AssignmentOperation.cs
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
IMacroEE.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
Macro.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
MacroHLE.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
MacroHLEFunctionName.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
MacroHLETable.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
MacroInterpreter.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
MacroJit.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
MacroJitCompiler.cs
Use Enum and Delegate.CreateDelegate generic overloads (
#3111
)
2022-02-13 10:50:07 -03:00
MacroJitContext.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00