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ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
119a3a1887
Fix SUATOM and other texture shader instructions with RZ dest (
#2885
)
...
* Fix SUATOM and other texture shader instructions with RZ dest * Shader cache version bump
2021-12-08 18:36:09 -03:00
..
Engine
Better depth range detection (
#2754
)
2021-11-21 10:25:03 -03:00
Image
Move texture anisotropy check to SetInfo (
#2843
)
2021-12-08 18:09:36 -03:00
Memory
Avoid potential race
2021-10-07 01:13:51 +01:00
Shader
Fix SUATOM and other texture shader instructions with RZ dest (
#2885
)
2021-12-08 18:36:09 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00