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ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
/
Threed
History
Nicholas Rodine
951700fdd8
Removed unused usings. (
#3593
)
...
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
2022-08-18 18:04:54 +02:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
DrawState.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Fix instanced indexed inline draw index count (
#3389
)
2022-06-10 23:44:49 -03:00
SemaphoreUpdater.cs
Fix 3D semaphore counter type 0 handling (
#3380
)
2022-06-02 19:51:36 -03:00
StateUpdater.cs
Fix blend with RGBX color formats (
#3553
)
2022-08-11 18:23:25 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Implement HLE macros for render target clears (
#3528
)
2022-08-04 21:30:08 +00:00
ThreedClassState.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00