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ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
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Glsl
History
gdkchan
43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
...
* Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump
2023-02-05 18:52:57 -03:00
..
HelperFunctions
Fix shader FSWZADD instruction (
#4069
)
2022-12-08 14:08:07 -03:00
Instructions
Optimize string memory usage. Use Spans and StringBuilders where possible (
#3933
)
2023-01-18 22:25:16 +00:00
CodeGenContext.cs
Use vector transform feedback outputs if possible (
#3832
)
2022-11-12 20:20:40 -03:00
Declarations.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
DefaultNames.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
GlslGenerator.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
NumberFormatter.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
OperandManager.cs
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
2023-02-05 18:52:57 -03:00
TypeConversion.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00