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ryujinx
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Ryujinx.Graphics.Gpu
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DiskCache
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gdkchan
43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
...
* Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump
2023-02-05 18:52:57 -03:00
..
BackgroundDiskCacheWriter.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
DiskCacheGuestStorage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
2023-02-05 18:52:57 -03:00
DiskCacheLoadException.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderBinarySerializer.cs
Fix NRE when loading Vulkan shader cache with Vertex A shaders (
#4124
)
2022-12-15 17:52:12 +01:00