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ryujinx
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Ryujinx.Graphics.Gpu
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gdkchan
43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
...
* Insert bitcast for assignment of fragment integer outputs on GLSL * Shader cache version bump
2023-02-05 18:52:57 -03:00
..
Engine
Allow setting texture data from 1x to fix some textures resetting randomly (
#2860
)
2023-01-22 02:03:30 +00:00
Image
Allow setting texture data from 1x to fix some textures resetting randomly (
#2860
)
2023-01-22 02:03:30 +00:00
Memory
Implement support for page sizes > 4KB (
#4252
)
2023-01-17 05:13:24 +01:00
Shader
Insert bitcast for assignment of fragment integer outputs on GLSL (
#4369
)
2023-02-05 18:52:57 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (
#4285
)
2023-01-14 00:16:06 -03:00
GpuContext.cs
Vulkan: Don't flush commands when creating most sync (
#4087
)
2022-12-29 15:39:04 +01:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
Window.cs
Add short duration texture cache (
#3754
)
2023-01-17 04:39:46 +01:00