Fix SDL_CreateColorCursor and SDL_LoadBMP
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parent
e22aa09e4d
commit
129410c745
19
src/SDL2.cs
19
src/SDL2.cs
@ -1965,15 +1965,24 @@ namespace SDL2
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ref byte b
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);
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[DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP")]
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private static extern IntPtr INTERNAL_SDL_LoadBMP(
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/* These are for SDL_LoadBMP, which is a macro in the SDL headers */
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[DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP_RW")]
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private static extern IntPtr INTERNAL_SDL_LoadBMP_RW(
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IntPtr src,
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int freesrc
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);
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[DllImport(nativeLibName, EntryPoint = "SDL_RWFromFile")]
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private static extern IntPtr INTERNAL_SDL_RWFromFile(
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
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string file
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string file,
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
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string mode
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);
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public static SDL_Surface SDL_LoadBMP(string file)
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{
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SDL_Surface result;
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IntPtr result_ptr = INTERNAL_SDL_LoadBMP(file);
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IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
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IntPtr result_ptr = INTERNAL_SDL_LoadBMP_RW(rwops, 1);
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result = (SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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@ -3273,7 +3282,7 @@ namespace SDL2
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/* return value is an SDL_Cursor pointer */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_CreateColorCursor(
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SDL_Surface surface,
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ref SDL_Surface surface,
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int hot_x,
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int hot_y
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);
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