SDL_pixels paaart twooooo
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100c29bef7
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111
src/SDL2.cs
111
src/SDL2.cs
@ -1567,10 +1567,113 @@ namespace SDL2
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public IntPtr next; // SDL_PixelFormat*
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public IntPtr next; // SDL_PixelFormat*
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}
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}
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/* TODO: SDL_pixels.h:
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/* IntPtr refers to an SDL_PixelFormat* */
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* http://wiki.libsdl.org/moin.fcg/CategoryPixels
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[DllImport(nativeLibName)]
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* http://hg.libsdl.org/SDL/file/default/include/SDL_pixels.h
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public static extern IntPtr SDL_AllocFormat(uint pixel_format);
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*/
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/* IntPtr refers to an SDL_Palette* */
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[DllImport(nativeLibName)]
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public static extern IntPtr SDL_AllocPalette(int ncolors);
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[DllImport(nativeLibName)]
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public static extern void SDL_CalculateGammaRamp(
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float gamma,
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ref ushort ramp
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);
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/* format refers to an SDL_PixelFormat* */
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[DllImport(nativeLibName)]
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public static extern void SDL_FreeFormat(IntPtr format);
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/* palette refers to an SDL_Palette* */
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[DllImport(nativeLibName)]
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public static extern void SDL_FreePalette(IntPtr palette);
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[DllImport(nativeLibName, EntryPoint = "SDL_GetPixelFormatName")]
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private static extern IntPtr INTERNAL_SDL_GetPixelFormatName(
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uint format
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);
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public static string SDL_GetPixelFormatName(uint format)
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{
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return Marshal.PtrToStringAnsi(
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INTERNAL_SDL_GetPixelFormatName(format)
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);
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}
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/* format refers to an SDL_PixelFormat* */
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[DllImport(nativeLibName)]
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public static extern void SDL_GetRGB(
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uint pixel,
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IntPtr format,
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ref byte r,
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ref byte g,
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ref byte b
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);
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/* format refers to an SDL_PixelFormat* */
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[DllImport(nativeLibName)]
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public static extern void SDL_GetRGBA(
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uint pixel,
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IntPtr format,
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ref byte r,
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ref byte g,
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ref byte b,
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ref byte a
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);
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/* format refers to an SDL_PixelFormat* */
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[DllImport(nativeLibName)]
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public static extern uint SDL_MapRGB(
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IntPtr format,
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byte r,
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byte g,
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byte b
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);
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/* format refers to an SDL_PixelFormat* */
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[DllImport(nativeLibName)]
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public static extern uint SDL_MapRGBA(
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IntPtr format,
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byte r,
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byte g,
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byte b,
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byte a
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);
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[DllImport(nativeLibName)]
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public static extern uint SDL_MasksToPixelFormatEnum(
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int bpp,
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uint Rmask,
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uint Gmask,
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uint Bmask,
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uint Amask
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);
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[DllImport(nativeLibName)]
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public static extern SDL_bool SDL_PixelFormatEnumToMasks(
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uint format,
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ref int bpp,
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ref uint Rmask,
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ref uint Gmask,
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ref uint Bmask,
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ref uint Amask
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);
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/* palette refers to an SDL_Palette* */
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[DllImport(nativeLibName)]
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public static extern int SDL_SetPaletteColors(
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IntPtr palette,
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SDL_Color[] colors,
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int firstcolor,
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int ncolors
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);
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/* format and palette refer to an SDL_PixelFormat* and SDL_Palette* */
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[DllImport(nativeLibName)]
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public static extern int SDL_SetPixelFormatPalette(
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IntPtr format,
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IntPtr palette
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);
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#endregion
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#endregion
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