More Haptic fixes... I think...
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1b692d307d
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src/SDL2.cs
23
src/SDL2.cs
@ -3927,12 +3927,18 @@ namespace SDL2
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public ushort button;
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public ushort button;
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public ushort interval;
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public ushort interval;
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// Condition
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// Condition
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public ushort right_sat;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public ushort left_sat;
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public ushort[] right_sat;
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public short right_coeff;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public short left_coeff;
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public ushort[] left_sat;
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public ushort deadband;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public short center;
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public short[] right_coeff;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public short[] left_coeff;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public ushort[] deadband;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public short[] center;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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@ -3981,10 +3987,11 @@ namespace SDL2
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct SDL_HapticDirection
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public struct SDL_HapticDirection
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{
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{
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public byte type;
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public byte type;
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public fixed int dir[3];
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[MarshalAs(UnmanagedType.ByValArray, SizeConst=3)]
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public int[] dir;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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