Remove the SDL2_rtf stuff. Not even sure that is a supported extension anymore.
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README
1
README
@ -20,7 +20,6 @@ The wrapper will include bindings for the following libraries:
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- SDL2_image
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- SDL2_image
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- SDL2_mixer
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- SDL2_mixer
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- SDL2_net
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- SDL2_net
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- SDL2_rtf
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- SDL2_ttf
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- SDL2_ttf
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Roadmap
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Roadmap
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@ -36,7 +36,6 @@
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<Compile Include="src\SDL2_image.cs" />
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<Compile Include="src\SDL2_image.cs" />
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<Compile Include="src\SDL2_mixer.cs" />
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<Compile Include="src\SDL2_mixer.cs" />
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<Compile Include="src\SDL2_net.cs" />
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<Compile Include="src\SDL2_net.cs" />
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<Compile Include="src\SDL2_rtf.cs" />
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<Compile Include="src\SDL2_ttf.cs" />
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<Compile Include="src\SDL2_ttf.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -56,4 +55,4 @@
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</Properties>
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</Properties>
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</MonoDevelop>
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</MonoDevelop>
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</ProjectExtensions>
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</ProjectExtensions>
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</Project>
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</Project>
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@ -16,11 +16,7 @@
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<dllmap dll="SDL2_net.dll" os="osx" target="libSDL2_net-2.0.0.dylib"/>
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<dllmap dll="SDL2_net.dll" os="osx" target="libSDL2_net-2.0.0.dylib"/>
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<dllmap dll="SDL2_net.dll" os="linux" target="libSDL2_net-2.0.so.0"/>
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<dllmap dll="SDL2_net.dll" os="linux" target="libSDL2_net-2.0.so.0"/>
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<dllmap dll="SDL2_rtf.dll" os="windows" target="SDL2_rtf.dll"/>
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<dllmap dll="SDL2_rtf.dll" os="osx" target="libSDL2_rtf-2.0.0.dylib"/>
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<dllmap dll="SDL2_rtf.dll" os="linux" target="libSDL2_rtf-2.0.so.0"/>
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<dllmap dll="SDL2_ttf.dll" os="windows" target="SDL2_ttf.dll"/>
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<dllmap dll="SDL2_ttf.dll" os="windows" target="SDL2_ttf.dll"/>
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<dllmap dll="SDL2_ttf.dll" os="osx" target="libSDL2_ttf-2.0.0.dylib"/>
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<dllmap dll="SDL2_ttf.dll" os="osx" target="libSDL2_ttf-2.0.0.dylib"/>
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<dllmap dll="SDL2_ttf.dll" os="linux" target="libSDL2_ttf-2.0.so.0"/>
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<dllmap dll="SDL2_ttf.dll" os="linux" target="libSDL2_ttf-2.0.so.0"/>
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</configuration>
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</configuration>
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@ -1,47 +0,0 @@
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#region License
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/* SDL2# - C# Wrapper for SDL2
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*
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* Copyright (c) 2013 Ethan Lee.
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
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*
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Runtime.InteropServices;
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#endregion
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namespace SDL2
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{
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public static class SDL2_rtf
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{
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#region SDL2# Variables
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/* Used by DllImport to load the native library. */
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internal const String nativeLibName = "SDL2_rtf.dll";
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#endregion
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// TODO: SDL2_rtf API
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}
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}
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