TextEdit and TextInput events
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29
src/SDL2.cs
29
src/SDL2.cs
@ -2147,6 +2147,10 @@ namespace SDL2
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public const byte SDL_PRESSED = 0;
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public const byte SDL_PRESSED = 0;
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public const byte SDL_RELEASED = 1;
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public const byte SDL_RELEASED = 1;
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/* Default size is according to SDL2 default. */
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public const int SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32;
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public const int SDL_TEXTINPUTEVENT_TEXT_SIZE = 32;
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/* The types of events that can be delivered. */
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/* The types of events that can be delivered. */
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public enum SDL_EventType : uint
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public enum SDL_EventType : uint
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{
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{
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@ -2251,7 +2255,25 @@ namespace SDL2
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public SDL_Keysym keysym;
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public SDL_Keysym keysym;
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}
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}
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//TODO: SDL_Text*Event (need to work out char[] in C#)
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct SDL_TextEditingEvent
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{
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public SDL_EventType type;
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public UInt32 timestamp;
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public UInt32 windowID;
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public fixed char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
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public Int32 start;
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public Int32 length;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct SDL_TextInputEvent
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{
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public SDL_EventType type;
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public UInt32 timestamp;
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public UInt32 windowID;
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public fixed char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
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}
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/* Mouse motion event structure (event.motion.*) */
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/* Mouse motion event structure (event.motion.*) */
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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@ -2456,7 +2478,10 @@ namespace SDL2
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public SDL_WindowEvent window;
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public SDL_WindowEvent window;
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[FieldOffset(0)]
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[FieldOffset(0)]
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public SDL_KeyboardEvent key;
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public SDL_KeyboardEvent key;
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//TODO: TextEditingEvent, TextInputEvent
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[FieldOffset(0)]
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public TextEditingEvent edit;
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[FieldOffset(0)]
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public TextInputEvent text;
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[FieldOffset(0)]
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[FieldOffset(0)]
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public SDL_MouseMotionEvent motion;
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public SDL_MouseMotionEvent motion;
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[FieldOffset(0)]
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[FieldOffset(0)]
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