add SDL_UpdateTexture overload
Added an overload for SDL_UpdateTexture so that you can pass a null reference, which is allowed by the SDL2 spec. Similar pattern already exists for SDL_RenderCopy
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@ -2404,6 +2404,15 @@ namespace SDL2
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IntPtr pixels,
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IntPtr pixels,
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int pitch
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int pitch
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);
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);
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/* texture refers to an SDL_Texture* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern int SDL_UpdateTexture(
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IntPtr texture,
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IntPtr rect,
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IntPtr pixels,
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int pitch
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);
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/* renderer refers to an SDL_Renderer* */
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/* renderer refers to an SDL_Renderer* */
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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