Commit Graph

  • 0023c59bd3 SetWindowFullscreen has more options than a bool Ethan Lee 2013-04-29 06:52:32 -04:00
  • 7c1bfdbaeb Fix SDL_BUTTON masks. Ethan Lee 2013-04-28 18:58:30 -04:00
  • 4c9d372611 Fix SDLK_ESCAPE Ethan Lee 2013-04-28 17:57:47 -04:00
  • 647e1b5efd Fix LoadWAV/FreeWAV Ethan Lee 2013-04-28 16:39:27 -04:00
  • 4f02e3d005 SDL_SetWindowBordered Ethan Lee 2013-04-28 14:53:16 -04:00
  • a69308c8d6 Woops, TTF minor version is definitely 0... Ethan Lee 2013-04-17 19:09:15 -04:00
  • d49903dd9e Clarity for VERSION_ATLEAST Ethan Lee 2013-04-17 18:51:29 -04:00
  • f154fc784b Add compiled version info for SDL2 libs. Ethan Lee 2013-04-17 18:38:10 -04:00
  • 5440f8ad22 SDL2 compatibility fixes. Ethan Lee 2013-04-17 18:08:38 -04:00
  • 2a2bdc2884 Beta 1 provides OpenGL/OpenAL support. B1 Ethan Lee 2013-04-17 12:03:02 -04:00
  • ffab51b4a0 Document SDL_GL_GetProcAddress Ethan Lee 2013-04-17 12:01:12 -04:00
  • 015be72dad Use SDL2# license for SDL2_GraphicsContext Ethan Lee 2013-04-17 03:51:29 -04:00
  • 9ab9d57b23 Merge branch 'alpha-support' Strip Attribute bits Ethan Lee 2013-04-17 03:41:52 -04:00
  • fdbf76f308 Strip out needless Attribute bits Ethan Lee 2013-04-17 03:41:40 -04:00
  • 50f06c87fb Add MiniTK stuff to Makefile Ethan Lee 2013-04-17 01:58:30 -04:00
  • 61300054cc Merge branch 'alpha-support': clean dep Ethan Lee 2013-04-17 01:57:42 -04:00
  • 90c8e858f7 May as well clean with every build. Ethan Lee 2013-04-17 01:56:45 -04:00
  • b1fd6e4caf Merge branch 'alpha-support': Makefile Ethan Lee 2013-04-17 01:53:30 -04:00
  • a571614c3b Makefile for non-MonoDevelop users. Ethan Lee 2013-04-17 01:53:14 -04:00
  • 7ba9db97ea OpenGL support via OpenTK. Ethan Lee 2013-04-16 18:11:29 -04:00
  • 3eb90d9c52 Merge branch 'alpha-support': SDL_GL_GetProcAddress Ethan Lee 2013-04-16 15:14:06 -04:00
  • f6eff6c217 SDL_GL_GetProcAddress Ethan Lee 2013-04-16 15:13:48 -04:00
  • 21cb7cb7b7 OpenAL support via OpenTK. Ethan Lee 2013-04-15 15:49:17 -04:00
  • 52a649f5aa Alpha 1 provides SDL2 bindings. A1 Ethan Lee 2013-04-12 12:06:56 -04:00
  • 14aabb792a Need to do a PtrToString on this first. Ethan Lee 2013-04-11 19:10:15 -04:00
  • d4d6dff87c Input is done! I think! Ethan Lee 2013-04-11 13:25:02 -04:00
  • 5bdf2d4c35 Everything but 'event filter stuff' is done. Ethan Lee 2013-04-11 12:40:44 -04:00
  • bea66fc84b Touch/Gesture events Ethan Lee 2013-04-11 12:33:12 -04:00
  • c33c997947 TextEdit and TextInput events Ethan Lee 2013-04-11 12:20:28 -04:00
  • a80f8a8f92 Missed a line of tempdoc in that last commit... Ethan Lee 2013-04-09 23:37:05 -04:00
  • 9ab0d1d2c3 Unfortunately, we need to use IntPtrs for SDL_Surface and Mix_Chunk. Otherwise we cannot free these resources. Just do a PtrToStructure in the application. Ethan Lee 2013-04-09 23:04:37 -04:00
  • d3dcc117e9 Checked on the ButtonBind struct, should be alright. Ethan Lee 2013-04-09 22:03:01 -04:00
  • c2359680ae For SDL2#, this will be const, not redefinable. Ethan Lee 2013-04-09 13:54:04 -04:00
  • 9fab52ec04 These aren't that problematic, we just name them like we do IntPtrs. Ethan Lee 2013-04-09 13:43:37 -04:00
  • 7dd9cf4272 Fix endianness assumption, make PIXELFORMATs readonly. Ethan Lee 2013-04-09 13:38:06 -04:00
  • 2377195ecc SDL_Log[Get|Set]OutputFunction Ethan Lee 2013-04-09 12:55:01 -04:00
  • 9339b5514c SDL_gamecontroller.h done. Ethan Lee 2013-04-09 12:29:41 -04:00
  • 8212b2864f SDL_joystick written. SDL_gamecontroller is next. Ethan Lee 2013-04-09 11:39:16 -04:00
  • 5238ccd88e Durr, that is a macro, flibit. Ethan Lee 2013-04-09 10:49:31 -04:00
  • 26e5d0662d Update README to address SDL2#'s coding style. Ethan Lee 2013-04-08 14:28:13 -04:00
  • 0827bc6c9d Fix parameter for CreateWindowAndRenderer. Ethan Lee 2013-04-08 13:23:45 -04:00
  • 281ce130e0 Remove 2 from class names to prevent namespace ambiguity. Ethan Lee 2013-04-08 12:09:41 -04:00
  • 29d299fa41 Removed SDL2_net. Just use Lidgren.Network instead. Ethan Lee 2013-04-07 23:13:39 -04:00
  • 5c91529e4f Does C# really have both string and String? Ethan Lee 2013-04-07 22:41:22 -04:00
  • e7cbc528cc The nativeLibName can/should be private. Ethan Lee 2013-04-07 22:39:16 -04:00
  • dd28844230 SDL2_mixer first draft is done. Ethan Lee 2013-04-07 22:21:02 -04:00
  • ce1c082b17 SDL2_mixer mostly implemented, need to do Special Effects API. Ethan Lee 2013-04-07 22:05:46 -04:00
  • 5f1385b2ea SDL2_ttf done. Unless someone cares about RWops. Ethan Lee 2013-04-07 09:36:19 -04:00
  • 7e4fffb05b SDL2_image fix, SDL2_ttf paaart oooone Ethan Lee 2013-04-07 09:12:02 -04:00
  • 0298d74dd9 SDL2_image implemented. Pretty small without RWops. Ethan Lee 2013-04-07 08:44:59 -04:00
  • 21d630ffee Merge pull request #16 from sulix/master Ethan Lee 2013-04-07 04:44:00 -07:00
  • c28d2dc0fb Merge branch 'master' of https://github.com/flibitijibibo/SDL2-CS David Gow 2013-04-07 19:39:55 +08:00
  • 129410c745 Fix SDL_CreateColorCursor and SDL_LoadBMP David Gow 2013-04-07 19:39:23 +08:00
  • e22aa09e4d Fix some small type issues. David Gow 2013-04-07 19:26:08 +08:00
  • 356cd8068f Merge pull request #15 from sulix/master Ethan Lee 2013-04-07 04:05:52 -07:00
  • 6a2149398e Made some struct members public David Gow 2013-04-07 17:23:21 +08:00
  • 824d610948 Audio CVT cannot be supported in C#, SDL_AudioCallback might work though. Ethan Lee 2013-04-06 09:29:00 -04:00
  • db33bd5590 Keep it in order according to the APIByCategory page. Ethan Lee 2013-04-06 09:18:43 -04:00
  • 06f5cd151c Forgot to take out the Audio TODO. Not my morning, is it? Ethan Lee 2013-04-06 09:11:06 -04:00
  • 332ab6a8ae SDL_audio implemented. Function pointers are a concern here. Ethan Lee 2013-04-06 09:07:38 -04:00
  • 0d4525d7cb Yet another build fix, so many margfargling keywords Ethan Lee 2013-04-06 08:38:47 -04:00
  • 37bce8c1aa Quick compile fix, SDL_audio paaaaart twoooooish Ethan Lee 2013-04-06 08:37:57 -04:00
  • b118961923 SDL_audio paaaart oooone Ethan Lee 2013-04-06 08:32:46 -04:00
  • 91a4d1cd61 Merge pull request #14 from sulix/master Ethan Lee 2013-04-06 05:18:26 -07:00
  • bb7f16fb04 Mouse support. David Gow 2013-04-06 20:15:10 +08:00
  • 68bcf29cc8 SDL_haptic implemented. Ethan Lee 2013-04-06 07:40:57 -04:00
  • 72451f6008 Merge pull request #13 from sulix/master Ethan Lee 2013-04-05 08:50:53 -07:00
  • 297a13b5b5 SDL_Keysym for SDL_KeyboardEvent David Gow 2013-04-05 23:45:13 +08:00
  • 45cbf67088 SDL_keyboard.h bindings David Gow 2013-04-05 23:43:43 +08:00
  • 7fe351db62 C# likes bitfields to have [Flags] annotations David Gow 2013-04-05 23:20:09 +08:00
  • 0d070851dd Oops, forgot to add KMODs David Gow 2013-04-05 23:18:47 +08:00
  • 3bb447a581 Merge pull request #12 from sulix/master Ethan Lee 2013-04-05 08:13:06 -07:00
  • f0c1ebdabe Add SDL_keycode.h bindings. There be (small) dragons here. David Gow 2013-04-05 23:04:35 +08:00
  • ecb9b37711 Merge pull request #11 from sulix/master Ethan Lee 2013-04-05 06:21:58 -07:00
  • 073908afce Added SDL_scancode.h definitions David Gow 2013-04-05 21:19:17 +08:00
  • dd53687c4d Merge pull request #8 from sulix/master Ethan Lee 2013-04-04 08:44:56 -07:00
  • 1512009b64 Mostly-done SDL_events.h David Gow 2013-04-04 23:36:22 +08:00
  • 295a054e5f Video section first draft: COMPLETE! Ethan Lee 2013-04-04 10:33:26 -04:00
  • 08c3a16f97 Because lol, C# structs Ethan Lee 2013-04-04 09:57:43 -04:00
  • d17be7fd2a StructLayouts... Ethan Lee 2013-04-04 09:56:04 -04:00
  • 25cb6f3854 SDL_pixels paaart twooooo Ethan Lee 2013-04-04 09:18:40 -04:00
  • 100c29bef7 SDL_pixels paaaaaart oooone... Ethan Lee 2013-04-04 08:57:09 -04:00
  • 49596dde22 At least the typo was only in the README! Ethan Lee 2013-04-04 04:59:55 -04:00
  • 6d73ef8224 Project website is just the GitHub repo. Ethan Lee 2013-04-04 04:59:07 -04:00
  • 908752fffb TODO for SDL2.cs, add note about what will go into SDL2# Ethan Lee 2013-04-04 04:32:42 -04:00
  • de5f266324 SDL_render first draft done. Ethan Lee 2013-04-04 04:18:59 -04:00
  • 97b982d3f5 Remove the SDL2_rtf stuff. Not even sure that is a supported extension anymore. Ethan Lee 2013-04-03 20:09:40 -04:00
  • 020da070aa End this block of work with OCD! Ethan Lee 2013-04-03 17:07:44 -04:00
  • c4989fcf7d window refers to an SDL_Window* Ethan Lee 2013-04-03 17:04:24 -04:00
  • 0c5aa3db49 20 down, 46 to go wait what Ethan Lee 2013-04-03 16:06:44 -04:00
  • 5bbb2835b2 Video section WIP, brb... Ethan Lee 2013-04-03 14:43:08 -04:00
  • a5a08b4140 Why, hello there, world... Ethan Lee 2013-04-03 12:15:53 -04:00