From 028f0033bd8d1e2eece7eb6e9b5bf716c739b450 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sun, 23 May 2021 03:43:17 -0300
Subject: [PATCH] shader: Remove shader util

---
 src/shader_recompiler/CMakeLists.txt       |  6 --
 src/shader_recompiler/file_environment.cpp | 50 ------------
 src/shader_recompiler/file_environment.h   | 25 ------
 src/shader_recompiler/main.cpp             | 95 ----------------------
 4 files changed, 176 deletions(-)
 delete mode 100644 src/shader_recompiler/file_environment.cpp
 delete mode 100644 src/shader_recompiler/file_environment.h
 delete mode 100644 src/shader_recompiler/main.cpp

diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 151733090..f20031d98 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -22,8 +22,6 @@ add_library(shader_recompiler STATIC
     backend/spirv/emit_spirv_warp.cpp
     environment.h
     exception.h
-    file_environment.cpp
-    file_environment.h
     frontend/ir/attribute.cpp
     frontend/ir/attribute.h
     frontend/ir/basic_block.cpp
@@ -178,9 +176,6 @@ add_library(shader_recompiler STATIC
 
 target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
 
-add_executable(shader_util main.cpp)
-target_link_libraries(shader_util PRIVATE shader_recompiler)
-
 if (MSVC)
     target_compile_options(shader_recompiler PRIVATE
         /W4
@@ -213,4 +208,3 @@ else()
 endif()
 
 create_target_directory_groups(shader_recompiler)
-create_target_directory_groups(shader_util)
diff --git a/src/shader_recompiler/file_environment.cpp b/src/shader_recompiler/file_environment.cpp
deleted file mode 100644
index f2104f444..000000000
--- a/src/shader_recompiler/file_environment.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#include <cstdio>
-
-#include "exception.h"
-#include "file_environment.h"
-
-namespace Shader {
-
-FileEnvironment::FileEnvironment(const char* path) {
-    std::FILE* const file{std::fopen(path, "rb")};
-    if (!file) {
-        throw RuntimeError("Failed to open file='{}'", path);
-    }
-    std::fseek(file, 0, SEEK_END);
-    const long size{std::ftell(file)};
-    std::rewind(file);
-    if (size % 8 != 0) {
-        std::fclose(file);
-        throw RuntimeError("File size={} is not aligned to 8", size);
-    }
-    // TODO: Use a unique_ptr to avoid zero-initializing this
-    const size_t num_inst{static_cast<size_t>(size) / 8};
-    data.resize(num_inst);
-    if (std::fread(data.data(), 8, num_inst, file) != num_inst) {
-        std::fclose(file);
-        throw RuntimeError("Failed to read instructions={} from file='{}'", num_inst, path);
-    }
-    std::fclose(file);
-}
-
-FileEnvironment::~FileEnvironment() = default;
-
-u64 FileEnvironment::ReadInstruction(u32 offset) {
-    if (offset % 8 != 0) {
-        throw InvalidArgument("offset={} is not aligned to 8", offset);
-    }
-    if (offset / 8 >= static_cast<u32>(data.size())) {
-        throw InvalidArgument("offset={} is out of bounds", offset);
-    }
-    return data[offset / 8];
-}
-
-u32 FileEnvironment::TextureBoundBuffer() const {
-    throw NotImplementedException("Texture bound buffer serialization");
-}
-
-std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
-    return {1, 1, 1};
-}
-
-} // namespace Shader
diff --git a/src/shader_recompiler/file_environment.h b/src/shader_recompiler/file_environment.h
deleted file mode 100644
index 71601f8fd..000000000
--- a/src/shader_recompiler/file_environment.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include <vector>
-
-#include "common/common_types.h"
-#include "shader_recompiler/environment.h"
-
-namespace Shader {
-
-class FileEnvironment : public Environment {
-public:
-    explicit FileEnvironment(const char* path);
-    ~FileEnvironment() override;
-
-    u64 ReadInstruction(u32 offset) override;
-
-    u32 TextureBoundBuffer() const override;
-
-    std::array<u32, 3> WorkgroupSize() const override;
-
-private:
-    std::vector<u64> data;
-};
-
-} // namespace Shader
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp
deleted file mode 100644
index 72565f477..000000000
--- a/src/shader_recompiler/main.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <chrono>
-#include <filesystem>
-
-#include <fmt/format.h>
-
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
-#include "shader_recompiler/file_environment.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
-#include "shader_recompiler/frontend/maxwell/decode.h"
-#include "shader_recompiler/frontend/maxwell/location.h"
-#include "shader_recompiler/frontend/maxwell/program.h"
-#include "shader_recompiler/frontend/maxwell/translate/translate.h"
-
-using namespace Shader;
-using namespace Shader::Maxwell;
-
-template <typename Func>
-static void ForEachFile(const std::filesystem::path& path, Func&& func) {
-    std::filesystem::directory_iterator end;
-    for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
-        if (std::filesystem::is_directory(*it)) {
-            ForEachFile(*it, func);
-        } else {
-            func(*it);
-        }
-    }
-}
-
-void RunDatabase() {
-    std::vector<std::unique_ptr<FileEnvironment>> map;
-    ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
-        map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
-    });
-    ObjectPool<Flow::Block> block_pool;
-    using namespace std::chrono;
-    auto t0 = high_resolution_clock::now();
-    int N = 1;
-    int n = 0;
-    for (int i = 0; i < N; ++i) {
-        for (auto& env : map) {
-            ++n;
-            // fmt::print(stdout, "Decoding {}\n", path.string());
-
-            const Location start_address{0};
-            block_pool.ReleaseContents();
-            Flow::CFG cfg{*env, block_pool, start_address};
-            // fmt::print(stdout, "{}\n", cfg->Dot());
-            // IR::Program program{env, cfg};
-            // Optimize(program);
-            // const std::string code{EmitGLASM(program)};
-        }
-    }
-    auto t = high_resolution_clock::now();
-    fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
-}
-
-static constexpr Profile PROFILE{
-    .unified_descriptor_binding = true,
-    .support_float_controls = true,
-    .support_separate_denorm_behavior = true,
-    .support_separate_rounding_mode = true,
-    .support_fp16_denorm_preserve = true,
-    .support_fp32_denorm_preserve = true,
-    .support_fp16_denorm_flush = true,
-    .support_fp32_denorm_flush = true,
-};
-
-int main() {
-    // RunDatabase();
-
-    ObjectPool<Flow::Block> flow_block_pool;
-    ObjectPool<IR::Inst> inst_pool;
-    ObjectPool<IR::Block> block_pool;
-
-    // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
-    FileEnvironment env{"D:\\Shaders\\shader.bin"};
-    block_pool.ReleaseContents();
-    inst_pool.ReleaseContents();
-    flow_block_pool.ReleaseContents();
-    Flow::CFG cfg{env, flow_block_pool, 0};
-    fmt::print(stdout, "{}\n", cfg.Dot());
-    IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
-    fmt::print(stdout, "{}\n", IR::DumpProgram(program));
-    const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
-    std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
-    std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
-    std::fclose(file);
-    std::system("spirv-dis D:\\shader.spv");
-}