From 2a0a86f62998fa2a7a76ea3862b1de245132f85a Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Tue, 6 Oct 2015 18:10:32 -0400
Subject: [PATCH] gl_shader_util: Cleanup header file + add docstring.

---
 src/video_core/renderer_opengl/gl_shader_util.h | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 6e2d007f8..4d3791d50 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -14,6 +14,12 @@ enum Attributes {
     ATTRIBUTE_TEXCOORDS = 2,
 };
 
-GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path);
+/**
+ * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
+ * @param vertex_shader String of the GLSL vertex shader program
+ * @param fragment_shader String of the GLSL fragment shader program
+ * @returns Handle of the newly created OpenGL shader object
+ */
+GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
 
 } // namespace