From 762c1a9ff5406afc4c6b1a3eb74dae2dc2fb0daf Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Thu, 16 Apr 2015 18:35:09 -0400
Subject: [PATCH] Qt: Move EmuThread ownership from render window to main
 window.

---
 src/citra_qt/bootmanager.cpp           | 27 +++----------
 src/citra_qt/bootmanager.h             | 14 +++----
 src/citra_qt/debugger/disassembler.cpp | 18 +++++----
 src/citra_qt/debugger/disassembler.h   |  6 +--
 src/citra_qt/main.cpp                  | 55 +++++++++++++-------------
 src/citra_qt/main.h                    |  6 +++
 6 files changed, 57 insertions(+), 69 deletions(-)

diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index b81bd6167..50c8fed1e 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -10,6 +10,7 @@
 
 #include "common/common.h"
 #include "bootmanager.h"
+#include "main.h"
 
 #include "core/core.h"
 #include "core/settings.h"
@@ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) :
     filename(""), exec_cpu_step(false), cpu_running(false),
     stop_run(false), render_window(render_window)
 {
+    connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
 }
 
 void EmuThread::SetFilename(std::string filename)
@@ -133,13 +135,9 @@ private:
     GRenderWindow* parent;
 };
 
-EmuThread& GRenderWindow::GetEmuThread()
-{
-    return emu_thread;
-}
+GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) :
+    QWidget(parent), main_window(main_window), keyboard_id(0) {
 
-GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
-{
     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
     setWindowTitle(QString::fromStdString(window_title));
 
@@ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
     layout->addWidget(child);
     layout->setMargin(0);
     setLayout(layout);
-    connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
 
     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
 
@@ -180,29 +177,17 @@ void GRenderWindow::moveContext()
     // We need to move GL context to the swapping thread in Qt5
 #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
     // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
-    child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
+    auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread();
+    child->context()->moveToThread(thread);
 #endif
 }
 
-GRenderWindow::~GRenderWindow()
-{
-    if (emu_thread.isRunning())
-        emu_thread.Stop();
-}
-
 void GRenderWindow::SwapBuffers()
 {
     // MakeCurrent is already called in renderer_opengl
     child->swapBuffers();
 }
 
-void GRenderWindow::closeEvent(QCloseEvent* event)
-{
-    if (emu_thread.isRunning())
-        emu_thread.Stop();
-    QWidget::closeEvent(event);
-}
-
 void GRenderWindow::MakeCurrent()
 {
     child->makeCurrent();
diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h
index 288da45a1..d3eab6ec1 100644
--- a/src/citra_qt/bootmanager.h
+++ b/src/citra_qt/bootmanager.h
@@ -14,6 +14,7 @@ class QScreen;
 class QKeyEvent;
 
 class GRenderWindow;
+class GMainWindow;
 
 class EmuThread : public QThread
 {
@@ -67,7 +68,7 @@ public slots:
     void Stop();
 
 private:
-    friend class GRenderWindow;
+    friend class GMainWindow;
 
     EmuThread(GRenderWindow* render_window);
 
@@ -100,10 +101,7 @@ class GRenderWindow : public QWidget, public EmuWindow
     Q_OBJECT
 
 public:
-    GRenderWindow(QWidget* parent = NULL);
-    ~GRenderWindow();
-
-    void closeEvent(QCloseEvent*) override;
+    GRenderWindow(QWidget* parent, GMainWindow& main_window);
 
     // EmuWindow implementation
     void SwapBuffers() override;
@@ -116,8 +114,6 @@ public:
     void restoreGeometry(const QByteArray& geometry); // overridden
     QByteArray saveGeometry();  // overridden
 
-    EmuThread& GetEmuThread();
-
     void keyPressEvent(QKeyEvent* event) override;
     void keyReleaseEvent(QKeyEvent* event) override;
 
@@ -139,10 +135,10 @@ private:
 
     QGLWidget* child;
 
-    EmuThread emu_thread;
-
     QByteArray geometry;
 
+    GMainWindow& main_window;
+
     /// Device id of keyboard for use with KeyMap
     int keyboard_id;
 };
diff --git a/src/citra_qt/debugger/disassembler.cpp b/src/citra_qt/debugger/disassembler.cpp
index f620687ae..b58edafe7 100644
--- a/src/citra_qt/debugger/disassembler.cpp
+++ b/src/citra_qt/debugger/disassembler.cpp
@@ -4,6 +4,7 @@
 
 #include "disassembler.h"
 
+#include "../main.h"
 #include "../bootmanager.h"
 #include "../hotkeys.h"
 
@@ -158,8 +159,9 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) {
     emit dataChanged(prev_index, prev_index);
 }
 
-DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread)
-{
+DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) :
+    QDockWidget(parent), main_window(main_window), base_addr(0) {
+
     disasm_ui.setupUi(this);
 
     model = new DisassemblerModel(this);
@@ -199,7 +201,7 @@ void DisassemblerWidget::Init()
 
 void DisassemblerWidget::OnContinue()
 {
-    emu_thread.SetCpuRunning(true);
+    main_window.GetEmuThread()->SetCpuRunning(true);
 }
 
 void DisassemblerWidget::OnStep()
@@ -209,13 +211,13 @@ void DisassemblerWidget::OnStep()
 
 void DisassemblerWidget::OnStepInto()
 {
-    emu_thread.SetCpuRunning(false);
-    emu_thread.ExecStep();
+    main_window.GetEmuThread()->SetCpuRunning(false);
+    main_window.GetEmuThread()->ExecStep();
 }
 
 void DisassemblerWidget::OnPause()
 {
-    emu_thread.SetCpuRunning(false);
+    main_window.GetEmuThread()->SetCpuRunning(false);
 
     // TODO: By now, the CPU might not have actually stopped...
     if (Core::g_app_core) {
@@ -225,7 +227,7 @@ void DisassemblerWidget::OnPause()
 
 void DisassemblerWidget::OnToggleStartStop()
 {
-    emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning());
+    main_window.GetEmuThread()->SetCpuRunning(!main_window.GetEmuThread()->IsCpuRunning());
 }
 
 void DisassemblerWidget::OnDebugModeEntered()
@@ -233,7 +235,7 @@ void DisassemblerWidget::OnDebugModeEntered()
     ARMword next_instr = Core::g_app_core->GetPC();
 
     if (model->GetBreakPoints().IsAddressBreakPoint(next_instr))
-        emu_thread.SetCpuRunning(false);
+        main_window.GetEmuThread()->SetCpuRunning(false);
 
     model->SetNextInstruction(next_instr);
 
diff --git a/src/citra_qt/debugger/disassembler.h b/src/citra_qt/debugger/disassembler.h
index 5e19d7c51..d9e32dbdf 100644
--- a/src/citra_qt/debugger/disassembler.h
+++ b/src/citra_qt/debugger/disassembler.h
@@ -13,7 +13,7 @@
 #include "common/break_points.h"
 
 class QAction;
-class EmuThread;
+class GMainWindow;
 
 class DisassemblerModel : public QAbstractListModel
 {
@@ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget
     Q_OBJECT
 
 public:
-    DisassemblerWidget(QWidget* parent, EmuThread& emu_thread);
+    DisassemblerWidget(QWidget* parent, GMainWindow& main_window);
 
     void Init();
 
@@ -75,5 +75,5 @@ private:
 
     u32 base_addr;
 
-    EmuThread& emu_thread;
+    GMainWindow& main_window;
 };
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index e5ca04124..0e57d9e18 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -46,7 +46,7 @@
 
 #include "version.h"
 
-GMainWindow::GMainWindow()
+GMainWindow::GMainWindow() : emu_thread(nullptr)
 {
     Pica::g_debug_context = Pica::DebugContext::Construct();
 
@@ -55,14 +55,15 @@ GMainWindow::GMainWindow()
     ui.setupUi(this);
     statusBar()->hide();
 
-    render_window = new GRenderWindow;
+    render_window = new GRenderWindow(this, *this);
     render_window->hide();
+    emu_thread = new EmuThread(render_window);
 
     profilerWidget = new ProfilerWidget(this);
     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
     profilerWidget->hide();
 
-    disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
+    disasmWidget = new DisassemblerWidget(this, *this);
     addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
     disasmWidget->hide();
 
@@ -139,13 +140,13 @@ GMainWindow::GMainWindow()
     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
 
     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
-    connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
-    connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
-    connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
-    
-    connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
-    connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
-    connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+    connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+    connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+    connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+
+    connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+    connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+    connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
 
     // Setup hotkeys
     RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename)
     registersWidget->OnDebugModeEntered();
     callstackWidget->OnDebugModeEntered();
 
-    render_window->GetEmuThread().SetFilename(filename);
-    render_window->GetEmuThread().start();
+    emu_thread->SetFilename(filename);
+    emu_thread->start();
 
     render_window->show();
     OnStartGame();
@@ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
 
 void GMainWindow::OnStartGame()
 {
-    render_window->GetEmuThread().SetCpuRunning(true);
+    emu_thread->SetCpuRunning(true);
 
     ui.action_Start->setEnabled(false);
     ui.action_Pause->setEnabled(true);
@@ -241,7 +242,7 @@ void GMainWindow::OnStartGame()
 
 void GMainWindow::OnPauseGame()
 {
-    render_window->GetEmuThread().SetCpuRunning(false);
+    emu_thread->SetCpuRunning(false);
 
     ui.action_Start->setEnabled(true);
     ui.action_Pause->setEnabled(false);
@@ -250,7 +251,7 @@ void GMainWindow::OnPauseGame()
 
 void GMainWindow::OnStopGame()
 {
-    render_window->GetEmuThread().SetCpuRunning(false);
+    emu_thread->SetCpuRunning(false);
     // TODO: Shutdown core
 
     ui.action_Start->setEnabled(true);
@@ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog()
 }
 
 
-void GMainWindow::ToggleWindowMode()
-{
-    bool enable = ui.action_Single_Window_Mode->isChecked();
-    if (!enable && render_window->parent() != nullptr)
-    {
-        ui.horizontalLayout->removeWidget(render_window);
-        render_window->setParent(nullptr);
-        render_window->setVisible(true);
-        render_window->RestoreGeometry();
-        render_window->setFocusPolicy(Qt::NoFocus);
-    }
-    else if (enable && render_window->parent() == nullptr)
-    {
+void GMainWindow::ToggleWindowMode() {
+    if (ui.action_Single_Window_Mode->isChecked()) {
+        // Render in the main window...
         render_window->BackupGeometry();
         ui.horizontalLayout->addWidget(render_window);
         render_window->setVisible(true);
         render_window->setFocusPolicy(Qt::ClickFocus);
         render_window->setFocus();
+
+    } else {
+        // Render in a separate window...
+        ui.horizontalLayout->removeWidget(render_window);
+        render_window->setParent(nullptr);
+        render_window->setVisible(true);
+        render_window->RestoreGeometry();
+        render_window->setFocusPolicy(Qt::NoFocus);
     }
 }
 
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index 9b57c5772..5b33ea962 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -11,6 +11,7 @@
 
 class GImageInfo;
 class GRenderWindow;
+class EmuThread;
 class ProfilerWidget;
 class DisassemblerWidget;
 class RegistersWidget;
@@ -34,6 +35,10 @@ public:
     GMainWindow();
     ~GMainWindow();
 
+    EmuThread* GetEmuThread() {
+        return emu_thread;
+    }
+
 private:
     void BootGame(std::string filename);
 
@@ -54,6 +59,7 @@ private:
     Ui::MainWindow ui;
 
     GRenderWindow* render_window;
+    EmuThread* emu_thread;
 
     ProfilerWidget* profilerWidget;
     DisassemblerWidget* disasmWidget;