From ae5725b70901431646342eb2d51801478d86fdca Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Wed, 30 Dec 2020 02:00:48 -0300
Subject: [PATCH] host_shaders: Add texture color blit fragment shader

---
 src/video_core/host_shaders/CMakeLists.txt         |  1 +
 .../host_shaders/vulkan_blit_color_float.frag      | 14 ++++++++++++++
 2 files changed, 15 insertions(+)
 create mode 100644 src/video_core/host_shaders/vulkan_blit_color_float.frag

diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 6084984f9..5b24f9866 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -8,6 +8,7 @@ set(SHADER_FILES
     opengl_present.frag
     opengl_present.vert
     pitch_unswizzle.comp
+    vulkan_blit_color_float.frag
     vulkan_present.frag
     vulkan_present.vert
 )
diff --git a/src/video_core/host_shaders/vulkan_blit_color_float.frag b/src/video_core/host_shaders/vulkan_blit_color_float.frag
new file mode 100644
index 000000000..4a6aae410
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_blit_color_float.frag
@@ -0,0 +1,14 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+
+layout(binding = 0) uniform sampler2D tex;
+
+layout(location = 0) in vec2 texcoord;
+layout(location = 0) out vec4 color;
+
+void main() {
+    color = textureLod(tex, texcoord, 0);
+}