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https://github.com/yuzu-emu/yuzu-android.git
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The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
51 lines
1.4 KiB
CMake
51 lines
1.4 KiB
CMake
add_library(video_core STATIC
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command_processor.cpp
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command_processor.h
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debug_utils/debug_utils.cpp
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debug_utils/debug_utils.h
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engines/fermi_2d.cpp
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engines/fermi_2d.h
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engines/maxwell_3d.cpp
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engines/maxwell_3d.h
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engines/maxwell_compute.cpp
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engines/maxwell_compute.h
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gpu.cpp
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gpu.h
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macro_interpreter.cpp
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macro_interpreter.h
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memory_manager.cpp
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memory_manager.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state.cpp
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.h
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utils.h
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video_core.cpp
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video_core.h
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)
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad)
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