mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-06-14 18:19:28 +02:00
Cubic Ninja waited for the frame to end by spinning on a loop calling GetSystemTick while doing nothing else. Since GetSystemTick doesn't cause a reschedule (which advances time), this meant that very little emulated time would pass inside that loop, causing the game to spend most of the frame burning away CPU.