From 1bccb43cbecdbf069f5c86086670a8d5440408e3 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 21 May 2021 20:47:48 -0300
Subject: [PATCH] gl_shader_cache: Conditionally use viewport mask

---
 src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 2c0510f11d..cf03280fa1 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
         .support_vote = true,
         .support_viewport_index_layer_non_geometry =
             device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
-        .support_viewport_mask = true,
+        .support_viewport_mask = device.HasNvViewportArray2(),
         .support_typeless_image_loads = device.HasImageLoadFormatted(),
         .support_demote_to_helper_invocation = false,
         .support_int64_atomics = false,