diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 44252dd81d..416b2d866f 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -173,7 +173,6 @@ void RestoreGlobalState() {
     values.use_assembly_shaders.SetGlobal(true);
     values.use_asynchronous_shaders.SetGlobal(true);
     values.use_fast_gpu_time.SetGlobal(true);
-    values.force_30fps_mode.SetGlobal(true);
     values.bg_red.SetGlobal(true);
     values.bg_green.SetGlobal(true);
     values.bg_blue.SetGlobal(true);
diff --git a/src/core/settings.h b/src/core/settings.h
index 386233fdf0..bb145f1937 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -435,7 +435,6 @@ struct Values {
     Setting<bool> use_vsync;
     Setting<bool> use_assembly_shaders;
     Setting<bool> use_asynchronous_shaders;
-    Setting<bool> force_30fps_mode;
     Setting<bool> use_fast_gpu_time;
 
     Setting<float> bg_red;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 59a193eddf..94b96afb4f 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -666,8 +666,6 @@ void Config::ReadRendererValues() {
                       QStringLiteral("use_asynchronous_shaders"), false);
     ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
                       true);
-    ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false);
-
     ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
     ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
     ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
@@ -1153,9 +1151,6 @@ void Config::SaveRendererValues() {
                        Settings::values.use_asynchronous_shaders, false);
     WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
                        true);
-    WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
-                       false);
-
     // Cast to double because Qt's written float values are not human-readable
     WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
     WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 8b9180811d..c5d1a778c9 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -25,14 +25,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
     ui->use_vsync->setEnabled(runtime_lock);
     ui->use_assembly_shaders->setEnabled(runtime_lock);
     ui->use_asynchronous_shaders->setEnabled(runtime_lock);
-    ui->force_30fps_mode->setEnabled(runtime_lock);
     ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
 
     ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
     ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
-    ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
 
     if (Settings::configuring_global) {
         ui->gpu_accuracy->setCurrentIndex(
@@ -78,9 +76,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
         if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
             Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
         }
-        if (Settings::values.force_30fps_mode.UsingGlobal()) {
-            Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
-        }
         if (Settings::values.max_anisotropy.UsingGlobal()) {
             Settings::values.max_anisotropy.SetValue(
                 ui->anisotropic_filtering_combobox->currentIndex());
@@ -97,8 +92,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
                                                  use_asynchronous_shaders);
         ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
                                                  ui->use_fast_gpu_time, use_fast_gpu_time);
-        ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
-                                                 ui->force_30fps_mode, force_30fps_mode);
         ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
                                                  ui->anisotropic_filtering_combobox);
 
@@ -132,7 +125,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
         ui->use_asynchronous_shaders->setEnabled(
             Settings::values.use_asynchronous_shaders.UsingGlobal());
         ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
-        ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
         ui->anisotropic_filtering_combobox->setEnabled(
             Settings::values.max_anisotropy.UsingGlobal());
 
@@ -149,8 +141,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
         Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
     ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
                                             Settings::values.use_fast_gpu_time, use_fast_gpu_time);
-    ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
-                                            Settings::values.force_30fps_mode, force_30fps_mode);
     ConfigurationShared::SetColoredComboBox(
         ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
         static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 3c4f6f7bbc..e61b571c7f 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -38,5 +38,4 @@ private:
     ConfigurationShared::CheckState use_assembly_shaders;
     ConfigurationShared::CheckState use_asynchronous_shaders;
     ConfigurationShared::CheckState use_fast_gpu_time;
-    ConfigurationShared::CheckState force_30fps_mode;
 };
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 6a0d29c272..a793c803de 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -96,13 +96,6 @@
           </property>
          </widget>
         </item>
-        <item>
-         <widget class="QCheckBox" name="force_30fps_mode">
-          <property name="text">
-           <string>Force 30 FPS mode</string>
-          </property>
-         </widget>
-        </item>
         <item>
          <widget class="QCheckBox" name="use_fast_gpu_time">
           <property name="text">