From c4322ce87e45452d21b2adb4cbcd1c3f58442dd4 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Mon, 23 Jul 2018 18:36:14 -0400
Subject: [PATCH] gl_shader_decompiler: Print instruction value in shader
 comments.

---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index ba827181ba..0b097aae2d 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -769,7 +769,8 @@ private:
             return offset + 1;
         }
 
-        shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName());
+        shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" +
+                       std::to_string(instr.value) + ')');
 
         using Tegra::Shader::Pred;
         ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,