From 4c2bff61e5e8409cd25a5db396ce3574486f94b1 Mon Sep 17 00:00:00 2001
From: Tony Wasserka <NeoBrainX@gmail.com>
Date: Sun, 18 May 2014 22:50:41 +0200
Subject: [PATCH] Pica: Use some template magic to define register structures
 efficiently.

---
 src/common/common.vcxproj         |   3 +-
 src/common/common.vcxproj.filters |   5 +-
 src/common/register_set.h         | 161 ++++++++++++++++++++++++++++++
 src/video_core/pica.h             | 127 ++++++++++++++++++-----
 4 files changed, 268 insertions(+), 28 deletions(-)
 create mode 100644 src/common/register_set.h

diff --git a/src/common/common.vcxproj b/src/common/common.vcxproj
index 86295a4801..1f5c714c30 100644
--- a/src/common/common.vcxproj
+++ b/src/common/common.vcxproj
@@ -182,6 +182,7 @@
     <ClInclude Include="mem_arena.h" />
     <ClInclude Include="msg_handler.h" />
     <ClInclude Include="platform.h" />
+    <ClInclude Include="register_set.h" />
     <ClInclude Include="scm_rev.h" />
     <ClInclude Include="std_condition_variable.h" />
     <ClInclude Include="std_mutex.h" />
@@ -221,4 +222,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
\ No newline at end of file
+</Project>
diff --git a/src/common/common.vcxproj.filters b/src/common/common.vcxproj.filters
index 84cfa8837f..e8c4ce360e 100644
--- a/src/common/common.vcxproj.filters
+++ b/src/common/common.vcxproj.filters
@@ -4,6 +4,7 @@
     <ClInclude Include="atomic.h" />
     <ClInclude Include="atomic_gcc.h" />
     <ClInclude Include="atomic_win32.h" />
+    <ClInclude Include="bit_field.h" />
     <ClInclude Include="break_points.h" />
     <ClInclude Include="chunk_file.h" />
     <ClInclude Include="common.h" />
@@ -28,6 +29,7 @@
     <ClInclude Include="memory_util.h" />
     <ClInclude Include="msg_handler.h" />
     <ClInclude Include="platform.h" />
+    <ClInclude Include="register_set.h" />
     <ClInclude Include="std_condition_variable.h" />
     <ClInclude Include="std_mutex.h" />
     <ClInclude Include="std_thread.h" />
@@ -39,7 +41,6 @@
     <ClInclude Include="utf8.h" />
     <ClInclude Include="symbols.h" />
     <ClInclude Include="scm_rev.h" />
-    <ClInclude Include="bit_field.h" />
     <ClInclude Include="thread_queue_list.h" />
   </ItemGroup>
   <ItemGroup>
@@ -65,4 +66,4 @@
   <ItemGroup>
     <Text Include="CMakeLists.txt" />
   </ItemGroup>
-</Project>
\ No newline at end of file
+</Project>
diff --git a/src/common/register_set.h b/src/common/register_set.h
new file mode 100644
index 0000000000..0418551b34
--- /dev/null
+++ b/src/common/register_set.h
@@ -0,0 +1,161 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+// Copyright 2014 Tony Wasserka
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+//     * Redistributions of source code must retain the above copyright
+//       notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above copyright
+//       notice, this list of conditions and the following disclaimer in the
+//       documentation and/or other materials provided with the distribution.
+//     * Neither the name of the owner nor the names of its contributors may
+//       be used to endorse or promote products derived from this software
+//       without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+/*
+ * Standardized way to define a group of registers and corresponding data structures. To define
+ * a new register set, first define struct containing an enumeration called "Id" containing
+ * all register IDs and a template union called "Struct". Specialize the Struct union for any
+ * register ID which needs to be accessed in a specialized way. You can then declare the object
+ * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
+ * BaseType is the underlying type of each register (e.g. u32).
+ * Of course, you'll usually want to implement the Struct template such that they are of the same
+ * size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
+ * multiple registers with the same structure.
+ *
+ * Example:
+ *
+ *     struct Regs {
+ *         enum Id : u32 {
+ *             Value1 = 0,
+ *             Value2 = 1,
+ *             Value3 = 2,
+ *             NumIds = 3
+ *         };
+ *
+ *         // declare register definition structures
+ *         template<Id id>
+ *         union Struct;
+ *     };
+ *
+ *     // Define register set object
+ *     RegisterSet<u32, CommandIds> registers;
+ *
+ *     // define register definition structures
+ *     template<>
+ *     union Regs::Struct<Regs::Value1> {
+ *         BitField<0, 4, u32> some_field;
+ *         BitField<4, 3, u32> some_other_field;
+ *     };
+ *
+ * Usage in external code (within SomeNamespace scope):
+ *
+ *     For a register which maps to a single index:
+ *     registers.Get<Regs::Value1>().some_field = some_value;
+ *
+ *      For a register which maps to different indices, e.g. a group of similar registers
+ *     registers.Get<Regs::Value1>(index).some_field = some_value;
+ *
+ *
+ * @tparam BaseType Base type used for storing individual registers, e.g. u32
+ * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
+ * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
+ */
+template<typename BaseType, typename RegDefinition>
+struct RegisterSet {
+    // Register IDs
+    using Id = typename RegDefinition::Id;
+
+    // type used for *this
+    using ThisType = RegisterSet<BaseType, RegDefinition>;
+
+    // Register definition structs, defined in RegDefinition
+    template<Id id>
+    using Struct = typename RegDefinition::template Struct<id>;
+
+
+    /*
+     * Lookup register with the given id and return it as the corresponding structure type.
+     * @note This just forwards the arguments to Get(Id).
+     */
+    template<Id id>
+    const Struct<id>& Get() const {
+        return Get<id>(id);
+    }
+
+    /*
+     * Lookup register with the given id and return it as the corresponding structure type.
+     * @note This just forwards the arguments to Get(Id).
+     */
+    template<Id id>
+    Struct<id>& Get() {
+        return Get<id>(id);
+    }
+
+    /*
+     * Lookup register with the given index and return it as the corresponding structure type.
+     * @todo Is this portable with regards to structures larger than BaseType?
+     * @note if index==id, you don't need to specify the function parameter.
+     */
+    template<Id id>
+    const Struct<id>& Get(const Id& index) const {
+        const int idx = static_cast<size_t>(index);
+        return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
+    }
+
+    /*
+     * Lookup register with the given index and return it as the corresponding structure type.
+     * @note This just forwards the arguments to the const version of Get(Id).
+     * @note if index==id, you don't need to specify the function parameter.
+     */
+    template<Id id>
+    Struct<id>& Get(const Id& index) {
+        return const_cast<Struct<id>&>(GetThis().Get<id>(index));
+    }
+
+    /*
+     * Plain array access.
+     * @note If you want to have this casted to a register defininition struct, use Get() instead.
+     */
+    const BaseType& operator[] (const Id& id) const {
+        return raw[static_cast<size_t>(id)];
+    }
+
+    /*
+     * Plain array access.
+     * @note If you want to have this casted to a register defininition struct, use Get() instead.
+     * @note This operator just forwards its argument to the const version.
+     */
+    BaseType& operator[] (const Id& id) {
+        return const_cast<BaseType&>(GetThis()[id]);
+    }
+
+private:
+    /*
+     * Returns a const reference to "this".
+     */
+    const ThisType& GetThis() const {
+        return static_cast<const ThisType&>(*this);
+    }
+
+    BaseType raw[Id::NumIds];
+};
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 7cbc45f98f..f0fa3aba9d 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -9,45 +9,122 @@
 
 #include "common/bit_field.h"
 #include "common/common_types.h"
+#include "common/register_set.h"
 
 namespace Pica {
 
-enum class CommandId : u32
-{
-    ViewportSizeX            =  0x41,
-    ViewportInvSizeX         =  0x42,
-    ViewportSizeY            =  0x43,
-    ViewportInvSizeY         =  0x44,
-    ViewportCorner           =  0x68,
-    DepthBufferFormat        = 0x116,
-    ColorBufferFormat        = 0x117,
-    DepthBufferAddress       = 0x11C,
-    ColorBufferAddress       = 0x11D,
-    ColorBufferSize          = 0x11E,
+struct Regs {
+    enum Id : u32 {
+        ViewportSizeX              =  0x41,
+        ViewportInvSizeX           =  0x42,
+        ViewportSizeY              =  0x43,
+        ViewportInvSizeY           =  0x44,
+        ViewportCorner             =  0x68,
+        DepthBufferFormat          = 0x116,
+        ColorBufferFormat          = 0x117,
+        DepthBufferAddress         = 0x11C,
+        ColorBufferAddress         = 0x11D,
+        ColorBufferSize            = 0x11E,
+
+        VertexArrayBaseAddr        = 0x200,
+        VertexDescriptor           = 0x201, // 0x202
+        VertexAttributeOffset      = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
+        VertexAttributeInfo0       = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
+        VertexAttributeInfo1       = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
+
+        NumIds                     = 0x300,
+    };
+
+    template<Id id>
+    union Struct;
 };
 
+static inline Regs::Id VertexAttributeOffset(int n)
+{
+    return static_cast<Regs::Id>(0x203 + 3*n);
+}
+
+static inline Regs::Id VertexAttributeInfo0(int n)
+{
+    return static_cast<Regs::Id>(0x204 + 3*n);
+}
+
+static inline Regs::Id VertexAttributeInfo1(int n)
+{
+    return static_cast<Regs::Id>(0x205 + 3*n);
+}
+
 union CommandHeader {
     CommandHeader(u32 h) : hex(h) {}
 
     u32 hex;
 
-    BitField< 0, 16, CommandId> cmd_id;
+    BitField< 0, 16, Regs::Id> cmd_id;
     BitField<16,  4, u32> parameter_mask;
     BitField<20, 11, u32> extra_data_length;
     BitField<31,  1, u32> group_commands;
 };
 
-static std::map<CommandId, const char*> command_names = {
-    {CommandId::ViewportSizeX, "ViewportSizeX" },
-    {CommandId::ViewportInvSizeX, "ViewportInvSizeX" },
-    {CommandId::ViewportSizeY, "ViewportSizeY" },
-    {CommandId::ViewportInvSizeY, "ViewportInvSizeY" },
-    {CommandId::ViewportCorner, "ViewportCorner" },
-    {CommandId::DepthBufferFormat, "DepthBufferFormat" },
-    {CommandId::ColorBufferFormat, "ColorBufferFormat" },
-    {CommandId::DepthBufferAddress, "DepthBufferAddress" },
-    {CommandId::ColorBufferAddress, "ColorBufferAddress" },
-    {CommandId::ColorBufferSize, "ColorBufferSize" },
+static std::map<Regs::Id, const char*> command_names = {
+    {Regs::ViewportSizeX, "ViewportSizeX" },
+    {Regs::ViewportInvSizeX, "ViewportInvSizeX" },
+    {Regs::ViewportSizeY, "ViewportSizeY" },
+    {Regs::ViewportInvSizeY, "ViewportInvSizeY" },
+    {Regs::ViewportCorner, "ViewportCorner" },
+    {Regs::DepthBufferFormat, "DepthBufferFormat" },
+    {Regs::ColorBufferFormat, "ColorBufferFormat" },
+    {Regs::DepthBufferAddress, "DepthBufferAddress" },
+    {Regs::ColorBufferAddress, "ColorBufferAddress" },
+    {Regs::ColorBufferSize, "ColorBufferSize" },
 };
 
-}
+template<>
+union Regs::Struct<Regs::ViewportSizeX> {
+    BitField<0, 24, u32> value;
+};
+
+template<>
+union Regs::Struct<Regs::ViewportSizeY> {
+    BitField<0, 24, u32> value;
+};
+
+template<>
+union Regs::Struct<Regs::VertexDescriptor> {
+    enum class Format : u64 {
+        BYTE = 0,
+        UBYTE = 1,
+        SHORT = 2,
+        FLOAT = 3,
+    };
+
+    BitField< 0,  2, Format> format0;
+    BitField< 2,  2, u64> size0;      // number of elements minus 1
+    BitField< 4,  2, Format> format1;
+    BitField< 6,  2, u64> size1;
+    BitField< 8,  2, Format> format2;
+    BitField<10,  2, u64> size2;
+    BitField<12,  2, Format> format3;
+    BitField<14,  2, u64> size3;
+    BitField<16,  2, Format> format4;
+    BitField<18,  2, u64> size4;
+    BitField<20,  2, Format> format5;
+    BitField<22,  2, u64> size5;
+    BitField<24,  2, Format> format6;
+    BitField<26,  2, u64> size6;
+    BitField<28,  2, Format> format7;
+    BitField<30,  2, u64> size7;
+    BitField<32,  2, Format> format8;
+    BitField<34,  2, u64> size8;
+    BitField<36,  2, Format> format9;
+    BitField<38,  2, u64> size9;
+    BitField<40,  2, Format> format10;
+    BitField<42,  2, u64> size10;
+    BitField<44,  2, Format> format11;
+    BitField<46,  2, u64> size11;
+
+    BitField<48, 12, u64> attribute_mask;
+    BitField<60,  4, u64> num_attributes; // number of total attributes minus 1
+};
+
+
+} // namespace